Virtual Reality for ADHD
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial aims to determine if the Meta Quest 3 VR Headset can help young adults with ADHD (a condition affecting focus and attention) concentrate better during homework and study sessions. Participants will test various VR setups, including one that provides feedback on focus levels, to identify which method enhances concentration the most. Ideal candidates are individuals aged 18-25 diagnosed with ADHD who frequently struggle to stay focused on tasks. As a Phase 4 trial, this research explores how an already FDA-approved and effective treatment can benefit more patients.
Will I have to stop taking my current medications?
The trial information does not specify whether you need to stop taking your current medications. It might be best to discuss this with the trial coordinators or your doctor.
What is the safety track record for the Meta Quest 3 VR Headset?
Research has shown that using virtual reality (VR) headsets, like the Meta Quest 3, is generally safe. To maintain safety, users should follow basic tips, such as taking breaks to prevent eye strain or dizziness. People with ADHD have used VR programs without major problems.
For those using the Virtual Reality + Feedback option, safety remains similar because it also uses the Meta Quest 3 headset. The feedback component monitors focus levels but does not introduce additional risks. The same safety tips apply, including following instructions and taking regular breaks.
Overall, the VR technology in these trials is considered safe when users adhere to the recommended guidelines.12345Why are researchers enthusiastic about this study treatment?
Researchers are excited about these virtual reality treatments for ADHD because they offer a completely new way to engage and focus patients compared to traditional methods like medication or behavioral therapy. Unlike standard treatments that often rely on pills or counseling, these VR experiences immerse users in an interactive environment that could make focusing on tasks more engaging and enjoyable. The "Virtual Reality + Feedback" version adds an innovative element by giving immediate visual feedback on performance, potentially helping users self-regulate their attention in real-time. This approach might offer a non-pharmacological option that could be especially appealing for those who prefer to avoid medication.
What evidence suggests that this trial's virtual reality treatments could be effective for ADHD?
This trial will compare different virtual reality (VR) experiences for individuals with ADHD. Research has shown that VR can help people with ADHD pay better attention. One study found that VR improves focus by reducing distractions, which is crucial for those with ADHD. In this trial, participants in the "Virtual Reality" arm will immerse themselves in a virtual world resembling a cabin room. Another study found that using VR with feedback, such as visual signals, helps maintain user interest and further improves attention. Participants in the "Virtual Reality + Feedback" arm will experience this feedback through a stoplight system in the virtual environment. People generally view VR positively, suggesting they might enjoy using it for activities like studying. Overall, VR has effectively enhanced concentration and focus for individuals with ADHD.15678
Who Is on the Research Team?
Joshua M Langberg, PhD
Principal Investigator
Rutgers University
Are You a Good Fit for This Trial?
This trial is for emerging adults aged 18-25 with ADHD who want to improve their focus during homework and studying. Participants must be comfortable using a VR headset. Those with conditions that prevent the use of VR or have other severe psychiatric disorders are excluded.Inclusion Criteria
Exclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Baseline
Participants complete a 2-session baseline where they complete homework and study without using the VR headset
Treatment
Participants use the VR headset in their room/home or the library 10 times over two weeks for 1-hour sessions each time
Follow-up
Participants are monitored for concentration, effort, and motivation after each VR session
What Are the Treatments Tested in This Trial?
Interventions
- Meta Quest 3 VR Headset
Find a Clinic Near You
Who Is Running the Clinical Trial?
Rutgers, The State University of New Jersey
Lead Sponsor
National Institute of Mental Health (NIMH)
Collaborator
Louisiana State University Health Sciences Center in New Orleans
Collaborator