Immersive Virtual Reality for Chronic Pain
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial explores how immersive virtual reality might help manage chronic pain in individuals with Temporal Mandibular Disorder (TMD), a jaw condition persisting for at least three months. Researchers compare the effects of active virtual reality experiences with placebo effects (inactive treatments). Treatment groups include those receiving immersive virtual reality, a nasal spray called naloxone, and a saline solution for comparison. Individuals with TMD for over three months who can speak and understand English might be suitable participants. As a Phase 1, Phase 2 trial, this research aims to understand how the treatment works in people and measure its effectiveness in an initial, smaller group.
Will I have to stop taking my current medications?
Yes, you will need to stop taking certain medications, such as antidepressants, ADHD medication, non-over-the-counter painkillers, methadone, benzodiazepines, barbiturates, and narcotics, if you have used them in the past 3 months.
What prior data suggests that immersive virtual reality is safe for chronic pain management?
Research has shown that virtual reality (VR) offers a promising and safe method for managing long-term pain. Studies have found that VR effectively reduces pain levels in individuals with ongoing muscle and joint pain. This non-drug approach is generally well-tolerated, with most individuals experiencing no major side effects. In fact, VR has improved pain, mood, and overall quality of life.
Importantly, studies have reported no serious adverse reactions when using VR for pain relief, making it a low-risk option for those seeking new, non-medication-based pain management strategies.12345Why are researchers excited about this trial's treatments?
Researchers are excited about using immersive virtual reality (VR) for chronic pain management because it offers a non-drug alternative that could revolutionize how we treat pain. Unlike traditional pain treatments like opioids, which can have serious side effects and risk of addiction, VR aims to reduce pain perception through immersive distraction and engagement. The study is also exploring how opioid tone might affect VR's pain-relieving effects, using naloxone and saline as comparators. This could pave the way for personalized, non-invasive pain management techniques that are free of the downsides of current medication-based therapies.
What evidence suggests that immersive virtual reality is effective for chronic pain?
Research has shown that immersive virtual reality (VR), a treatment under study in this trial, can help reduce chronic pain. Studies have found that VR lowers pain levels and anxiety in people with various pain conditions. For instance, one study found that VR use led to significant pain relief for those with long-term muscle and joint pain. Another study showed that the pain relief lasted even 12 months after treatment. Overall, immersive VR is a promising non-drug option for managing chronic pain. Participants in this trial may receive either immersive VR or sham VR to evaluate their effectiveness in managing chronic pain.36789
Who Is on the Research Team?
Luana Colloca, MD/PhD/MS
Principal Investigator
University of Maryland Baltimore School of Nursing
Are You a Good Fit for This Trial?
This trial is for English-speaking adults aged 18-88 with Temporomandibular Disorder (TMD) for at least 3 months. Excluded are those with certain psychiatric conditions, recent substance abuse, pregnancy, color-blindness, severe facial trauma or motion sickness, and those on specific medications like antidepressants.Inclusion Criteria
Exclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Treatment
Participants undergo VR sessions and receive either naloxone or saline to assess VR-induced hypoalgesia
Follow-up
Participants are monitored for safety and effectiveness after treatment
What Are the Treatments Tested in This Trial?
Interventions
- Active Virtual Reality
- sham Virtual Reality
Find a Clinic Near You
Who Is Running the Clinical Trial?
University of Maryland, Baltimore
Lead Sponsor