VR Gaming Exercise for Cerebral Palsy
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial explores whether virtual reality gaming (also known as Virtual Reality Exergaming) can help individuals with cerebral palsy enhance their physical activity. Participants will either begin a 12-week gaming exercise program immediately or join a wait-list to start later. The study will also investigate why individuals choose to participate in these gaming exercises through interviews. It suits those aged 13 to 24 with cerebral palsy, who have Wi-Fi access and a caregiver, and who do not already engage in more than 150 minutes of intense exercise weekly. As a Phase 1 trial, this research aims to understand how this innovative treatment works in people, offering participants a chance to be among the first to experience its potential benefits.
Do I have to stop taking my current medications for the trial?
The trial information does not specify whether you need to stop taking your current medications. It's best to discuss this with the trial coordinators or your doctor.
What prior data suggests that this virtual reality exergaming is safe for people with cerebral palsy?
Research has shown that using virtual reality (VR) games for exercise is generally safe for people with cerebral palsy (CP). In studies where children with CP used VR for exercise, few negative effects were reported, indicating minimal problems. VR exergaming allows complex movements in a safe and engaging environment, making it enjoyable. Some research has shown small improvements in movement and balance, and the likelihood of negative effects remains low. This suggests the treatment is usually well-tolerated.12345
Why are researchers excited about this trial?
Researchers are excited about virtual reality exergaming for cerebral palsy because it offers a fun and engaging way to enhance physical activity and motor skills. Unlike traditional therapies that might involve repetitive exercises, this method uses immersive gaming technology to motivate and involve patients in their own treatment. Additionally, the adaptability of these games to be played in a seated position makes them accessible to individuals with varying mobility levels. This innovative approach could provide a more enjoyable and consistent therapy option, potentially leading to better long-term outcomes.
What evidence suggests that virtual reality exergaming is effective for cerebral palsy?
Research shows that virtual reality (VR) exercise games can benefit people with cerebral palsy. Studies have found that VR exercise can enhance motor skills such as walking, balance, and arm movements. One study noted a significant improvement in a test measuring overall motor skills, with results showing strong reliability. Other research suggests that VR can also aid in daily activities and improve movement control. Although more research is needed, these early findings indicate that VR exercise games could be promising for enhancing physical abilities in people with cerebral palsy. In this trial, participants will either begin VR exergaming immediately or after a wait-list period, allowing researchers to assess the impact of VR exercise games on motor skills and daily activities.12678
Who Is on the Research Team?
Byron Lai, PhD
Principal Investigator
University of Alabama at Birmingham
Are You a Good Fit for This Trial?
This trial is for youth aged 13-24 with cerebral palsy who have a caregiver, can exercise using their arms, and aren't already highly active. They need physician clearance to participate and must have Wi-Fi at home. It's not for those who are completely blind or deaf, cannot use their arms for exercise, or do more than 150 minutes of moderate-to-vigorous exercise weekly.Inclusion Criteria
Exclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Treatment
Participants engage in 12 weeks of home-based virtual reality exergaming with tele-coaching
Wait-list Control
Participants maintain habitual physical activity levels for 12 weeks before receiving the intervention
Follow-up
Participants are monitored for changes in cardiometabolic health indicators and provide feedback on the intervention
What Are the Treatments Tested in This Trial?
Interventions
- Virtual Reality Exergaming
Find a Clinic Near You
Who Is Running the Clinical Trial?
University of Alabama at Birmingham
Lead Sponsor
Eunice Kennedy Shriver National Institute of Child Health and Human Development (NICHD)
Collaborator