VR Gaming Exercise for Cerebral Palsy
Trial Summary
What is the purpose of this trial?
This trial tests if playing VR games at home can help young people with cerebral palsy exercise more and improve their health. The games are fun, and virtual coaches help keep them motivated. Virtual reality therapy has been increasingly recognized as an effective tool for motor rehabilitation in children with cerebral palsy, providing motivation and accessibility.
Do I have to stop taking my current medications for the trial?
The trial information does not specify whether you need to stop taking your current medications. It's best to discuss this with the trial coordinators or your doctor.
What data supports the effectiveness of the treatment Virtual Reality Exergaming for Cerebral Palsy?
Research shows that virtual reality exercises can make therapy more enjoyable for children with cerebral palsy, which may lead to better participation and improved outcomes in motor skills and mobility. Studies also suggest that VR can enhance exercise effectiveness by increasing the range of motion and hold time during exercises.12345
Is VR gaming exercise safe for people with cerebral palsy?
How is the VR Gaming Exercise treatment different from other treatments for cerebral palsy?
The VR Gaming Exercise treatment for cerebral palsy is unique because it uses virtual reality to make exercises more engaging and enjoyable, which can improve motivation and compliance. Unlike traditional exercises, VR provides immediate feedback and creates a fun environment that can enhance the effectiveness of the exercises and potentially improve physical and psychosocial outcomes.12489
Research Team
Byron Lai, PhD
Principal Investigator
University of Alabama at Birmingham
Eligibility Criteria
This trial is for youth aged 13-24 with cerebral palsy who have a caregiver, can exercise using their arms, and aren't already highly active. They need physician clearance to participate and must have Wi-Fi at home. It's not for those who are completely blind or deaf, cannot use their arms for exercise, or do more than 150 minutes of moderate-to-vigorous exercise weekly.Inclusion Criteria
Exclusion Criteria
Timeline
Screening
Participants are screened for eligibility to participate in the trial
Treatment
Participants engage in 12 weeks of home-based virtual reality exergaming with tele-coaching
Wait-list Control
Participants maintain habitual physical activity levels for 12 weeks before receiving the intervention
Follow-up
Participants are monitored for changes in cardiometabolic health indicators and provide feedback on the intervention
Treatment Details
Interventions
- Virtual Reality Exergaming
Find a Clinic Near You
Who Is Running the Clinical Trial?
University of Alabama at Birmingham
Lead Sponsor
Eunice Kennedy Shriver National Institute of Child Health and Human Development (NICHD)
Collaborator