Exergame for Cerebral Palsy
(SPACE Trial)
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial explores new home therapy video games designed to help children with cerebral palsy improve the use of their weaker arm and enhance speech clarity. Researchers aim to assess the impact of these games on speech, hand movement, and brain activity. The trial includes three groups: one using both voice and hand/arm, one using voice only, and another using the impaired hand/arm only. It suits children aged 8-17 with cerebral palsy who use speech to communicate and have mild to moderate speech and movement challenges. As an unphased trial, this study offers participants a unique opportunity to contribute to innovative research that could enhance therapy options for cerebral palsy.
Will I have to stop taking my current medications?
The trial information does not specify whether participants need to stop taking their current medications.
What prior data suggests that these therapy games are safe for children with cerebral palsy?
Research has shown that exergames, like those in this trial, are generally well-received by children with cerebral palsy. Studies have found that these games can improve muscle strength and movement without causing serious side effects. Other research has linked exergames to positive effects on muscle control and reducing tight or stiff muscles in children with cerebral palsy. This type of therapy is often considered safe because it uses fun, interactive methods that gently engage both the body and mind. Although specific data on side effects for this trial is not available, similar treatments have been well-tolerated in past studies.12345
Why are researchers excited about this trial?
Researchers are excited about the Exergame for Cerebral Palsy because it's a fresh approach that combines physical and speech therapy through interactive video games. Unlike traditional therapies that often focus on either physical or speech improvements separately, this method encourages simultaneous use of voice and hand movements, which could enhance coordination and engagement. The innovative use of gaming technology makes the therapy more enjoyable and motivating for participants, potentially leading to better adherence and outcomes. This approach could offer a fun and effective alternative to standard therapies like physical therapy and speech therapy, which can sometimes be repetitive and less engaging.
What evidence suggests that this trial's treatments could be effective for cerebral palsy?
Research shows that exercise games, or "exergames," can strengthen muscles in kids with cerebral palsy, especially when combined with regular care. This trial will evaluate different exergame approaches: one group will use games focusing on both speaking and arm movements, another group will use games focusing on speech only, and a third group will use games focusing on arm movements only. A review of virtual reality-based exergames found they aid rehabilitation for children with cerebral palsy. These game-like therapies have improved both upper body movement and speech clarity in these children. These findings suggest that exergames could enhance movement and speech in young people with cerebral palsy.12367
Who Is on the Research Team?
Young Hwa M Chang, PhD, CCC-SLP
Principal Investigator
Rutgers University
Are You a Good Fit for This Trial?
This trial is for children aged 8-17 with cerebral palsy and mild to moderate speech and arm movement difficulties. Participants must primarily communicate through speech, pass a hearing screening, and be able to engage with computer games for at least 10 minutes.Inclusion Criteria
Exclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Treatment
Participants engage in home-based therapy games for speech and upper extremity training
Follow-up
Participants are monitored for retention of treatment effects
What Are the Treatments Tested in This Trial?
Interventions
- Speech and Arm Combined Exergame
Trial Overview
The study tests home therapy video games designed to improve arm function and speech clarity in children with hemiplegia from cerebral palsy. It involves playing the games daily for 8 weeks and attending four assessment sessions at Rutgers labs.
How Is the Trial Designed?
Participants in Group 3 will play three video games using both voice and hand/arm.
Participants in Group 1 will play three video games using their voice only.
Participants in Group 2 will play three video games using their impaired hand and arm only.
Find a Clinic Near You
Who Is Running the Clinical Trial?
Rutgers, The State University of New Jersey
Lead Sponsor
Published Research Related to This Trial
Citations
Speech and Arm Combined Exergame | Clinical Research ...
Overview. The purpose of this study is to develop innovative home therapy games to train the weak arm and improve speech intelligibility ...
Exergame for Cerebral Palsy (SPACE Trial)
Research shows that exergames can improve muscle strength in children with cerebral palsy when added to usual care, suggesting potential benefits for treatments ...
Application of Virtual Reality-Assisted Exergaming on the ...
Application of virtual reality-assisted exergaming on the rehabilitation of children with cerebral palsy: a systematic review and meta-analysis.
4.
centerwatch.com
centerwatch.com/clinical-trials/listings/condition/480/cerebral-palsy?activelyRecruiting=false&page=146Cerebral Palsy Clinical Research Trials
Gamified upper extremity (UE) and speech treatment for children with CP: Positive effects of gamified therapy have been documented in children with CP for UE ...
Clinical Trials by Geographic Location
Purpose: The purpose of this study is to develop innovative home therapy games to train the weak arm and improve speech intelligibility (clarity) of children ...
Rehabilitation With Exergames in Individuals With Moderate to ...
In this report, we describe the effects of a therapeutic exercise protocol with exergames (TEP-Exergame) on postural control and spasticity of two young adults.
Application of Virtual Reality-Assisted Exergaming on the ...
Conclusions: Our findings suggest that VR-assisted exergaming may have some advantages over conventional rehabilitation in improving CP children's functioning ...
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