15 Participants Needed

Exergame for Cerebral Palsy

(SPACE Trial)

YH
QQ
Overseen ByQinyin Qiu, PhD
Age: < 18
Sex: Any
Trial Phase: Academic
Sponsor: Rutgers, The State University of New Jersey
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial explores new home therapy video games designed to help children with cerebral palsy improve the use of their weaker arm and enhance speech clarity. Researchers aim to assess the impact of these games on speech, hand movement, and brain activity. The trial includes three groups: one using both voice and hand/arm, one using voice only, and another using the impaired hand/arm only. It suits children aged 8-17 with cerebral palsy who use speech to communicate and have mild to moderate speech and movement challenges. As an unphased trial, this study offers participants a unique opportunity to contribute to innovative research that could enhance therapy options for cerebral palsy.

Will I have to stop taking my current medications?

The trial information does not specify whether participants need to stop taking their current medications.

What prior data suggests that these therapy games are safe for children with cerebral palsy?

Research has shown that exergames, like those in this trial, are generally well-received by children with cerebral palsy. Studies have found that these games can improve muscle strength and movement without causing serious side effects. Other research has linked exergames to positive effects on muscle control and reducing tight or stiff muscles in children with cerebral palsy. This type of therapy is often considered safe because it uses fun, interactive methods that gently engage both the body and mind. Although specific data on side effects for this trial is not available, similar treatments have been well-tolerated in past studies.12345

Why are researchers excited about this trial?

Researchers are excited about the Exergame for Cerebral Palsy because it's a fresh approach that combines physical and speech therapy through interactive video games. Unlike traditional therapies that often focus on either physical or speech improvements separately, this method encourages simultaneous use of voice and hand movements, which could enhance coordination and engagement. The innovative use of gaming technology makes the therapy more enjoyable and motivating for participants, potentially leading to better adherence and outcomes. This approach could offer a fun and effective alternative to standard therapies like physical therapy and speech therapy, which can sometimes be repetitive and less engaging.

What evidence suggests that this trial's treatments could be effective for cerebral palsy?

Research shows that exercise games, or "exergames," can strengthen muscles in kids with cerebral palsy, especially when combined with regular care. This trial will evaluate different exergame approaches: one group will use games focusing on both speaking and arm movements, another group will use games focusing on speech only, and a third group will use games focusing on arm movements only. A review of virtual reality-based exergames found they aid rehabilitation for children with cerebral palsy. These game-like therapies have improved both upper body movement and speech clarity in these children. These findings suggest that exergames could enhance movement and speech in young people with cerebral palsy.12367

Who Is on the Research Team?

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Young Hwa M Chang, PhD, CCC-SLP

Principal Investigator

Rutgers University

Are You a Good Fit for This Trial?

This trial is for children aged 8-17 with cerebral palsy and mild to moderate speech and arm movement difficulties. Participants must primarily communicate through speech, pass a hearing screening, and be able to engage with computer games for at least 10 minutes.

Inclusion Criteria

I mainly communicate by talking.
I am between 8 and 17 years old.
MACS level I to III
See 6 more

Exclusion Criteria

I have dyskinetic cerebral palsy or spastic diplegia.
My child has severe vision problems affecting their ability to see the whole computer screen.
English is not their first or primary language.

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

1-2 weeks
1 visit (in-person)

Treatment

Participants engage in home-based therapy games for speech and upper extremity training

8 weeks
Daily home sessions, 4 lab visits for assessments

Follow-up

Participants are monitored for retention of treatment effects

6 weeks
1 visit (in-person)

What Are the Treatments Tested in This Trial?

Interventions

  • Speech and Arm Combined Exergame
Trial Overview The study tests home therapy video games designed to improve arm function and speech clarity in children with hemiplegia from cerebral palsy. It involves playing the games daily for 8 weeks and attending four assessment sessions at Rutgers labs.
How Is the Trial Designed?
3Treatment groups
Experimental Treatment
Group I: Speech/Arm combined (Group 3)Experimental Treatment1 Intervention
Group II: Speech only (Group 1)Experimental Treatment1 Intervention
Group III: Arm only (Group 2)Experimental Treatment1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

Rutgers, The State University of New Jersey

Lead Sponsor

Trials
471
Recruited
81,700+

Published Research Related to This Trial

Children with cerebral palsy (CP) can maintain or increase their knee extensor muscle activity when using a novel exoskeleton during rehabilitation exercises, indicating that robotic assistance can effectively support their motor capabilities.
The use of the exoskeleton also kept participants engaged, as shown by EEG measurements, and led to significant improvements in knee extension for some participants, suggesting potential for enhancing rehabilitation outcomes.
Exergaming with a pediatric exoskeleton: Facilitating rehabilitation and research in children with cerebral palsy.Bulea, TC., Lerner, ZF., Gravunder, AJ., et al.[2023]
The Personalized In-home eXErgames for Rehabilitation (PIXER) system is a novel 3D exergame platform that allows stroke survivors to engage in home exercise programs, showing feasibility for community-dwelling patients after stroke.
In a clinical pilot study with 10 stroke survivors over 1 month, participants demonstrated positive trends in physical functioning, with 70% completing the program and improvements noted in the Stroke Impact Scale scores, suggesting potential benefits for rehabilitation.
Personalized 3D exergames for in-home rehabilitation after stroke: a pilot study.Desai, K., Prabhakaran, B., Ifejika, N., et al.[2023]
Exergames can significantly improve upper and lower limb muscle strength in various populations compared to usual care interventions, but they do not show a significant effect on muscle strength in middle-aged and older adults when compared to non-exercise control groups.
In children with hemiplegic cerebral palsy, combining usual care with exergames leads to greater improvements in handgrip strength, highlighting the potential of exergames as a beneficial addition to traditional therapies.
The effects of exergames on muscle strength: A systematic review and meta-analysis.Viana, RB., de Oliveira, VN., Dankel, SJ., et al.[2021]

Citations

Speech and Arm Combined Exergame | Clinical Research ...Overview. The purpose of this study is to develop innovative home therapy games to train the weak arm and improve speech intelligibility ...
Exergame for Cerebral Palsy (SPACE Trial)Research shows that exergames can improve muscle strength in children with cerebral palsy when added to usual care, suggesting potential benefits for treatments ...
Application of Virtual Reality-Assisted Exergaming on the ...Application of virtual reality-assisted exergaming on the rehabilitation of children with cerebral palsy: a systematic review and meta-analysis.
Cerebral Palsy Clinical Research TrialsGamified upper extremity (UE) and speech treatment for children with CP: Positive effects of gamified therapy have been documented in children with CP for UE ...
Clinical Trials by Geographic LocationPurpose: The purpose of this study is to develop innovative home therapy games to train the weak arm and improve speech intelligibility (clarity) of children ...
Rehabilitation With Exergames in Individuals With Moderate to ...In this report, we describe the effects of a therapeutic exercise protocol with exergames (TEP-Exergame) on postural control and spasticity of two young adults.
Application of Virtual Reality-Assisted Exergaming on the ...Conclusions: Our findings suggest that VR-assisted exergaming may have some advantages over conventional rehabilitation in improving CP children's functioning ...
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