30 Participants Needed

Virtual Reality for ICU Patients

(GAMERS Trial)

AE
Overseen ByAnna E Mall, MSN
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: Duke University
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial examines whether Virtual Reality (VR) can aid patients in the cardiothoracic ICU (a hospital unit for heart and lung issues) in increasing mobility and improving well-being. Participants will use a VR device to play games involving arm and hand movements, potentially alleviating anxiety, depression, and loneliness. This VR-assisted mobility trial is ideal for adults who have been in the ICU for at least three days and experience difficulty moving. As an unphased trial, it presents a unique opportunity to explore innovative technology that could enhance recovery and improve well-being.

Do I need to stop my current medications for the trial?

The trial information does not specify whether you need to stop taking your current medications. It is best to discuss this with the study team or your doctor.

What prior data suggests that this VR device is safe for ICU patients?

Research has shown that using virtual reality (VR) for movement exercises in ICU patients is generally safe and well-received. One study found that VR aids movement and balance in very sick patients. Another study demonstrated that VR for arm exercises in the ICU is both feasible and safe, with patients responding positively. Additionally, VR exercises proved enjoyable and effective, enhancing patient participation and accelerating physical recovery. Overall, VR in ICU settings appears to improve patient experiences without major safety concerns.12345

Why are researchers excited about this trial?

Researchers are excited about using virtual reality (VR) for ICU patients because it offers a unique way to enhance mobility and potentially improve recovery. Unlike traditional physical therapy, which can be challenging for ICU patients due to their limited mobility and comfort, VR provides an engaging, immersive environment that can motivate and assist patients in moving more effectively. This method could make it easier for patients to participate in mobility exercises, possibly leading to faster recovery times and a better overall ICU experience. By integrating VR, there's hope to improve patient outcomes and make rehabilitation in the ICU more accessible and enjoyable.

What evidence suggests that this VR intervention is effective for ICU patients?

Research has shown that virtual reality (VR) can help very sick patients move more easily and feel less stressed. In this trial, participants will receive a VR intervention to observe its effects on ICU mobility. Studies have found that using VR for exercises keeps patients more engaged and helps them improve movement more quickly. VR also appears to reduce stress, pain, and anxiety, and it can even enhance sleep quality. Evidence suggests that using VR in intensive care units (ICUs) might reduce the time patients need machines like ventilators. Overall, VR is a promising tool for aiding patient recovery in the ICU.13467

Who Is on the Research Team?

AE

Anna E Mall, MSN

Principal Investigator

Duke University

Are You a Good Fit for This Trial?

This trial is for patients in the cardiothoracic ICU who are able to participate in activities that involve upper body movement. They should be willing to use a VR device and play games designed to encourage mobility, as well as complete surveys about their mental health.

Inclusion Criteria

I was in the ICU for 3 or more days and couldn't move much.
English speaking
I am 18 years old or older.

Exclusion Criteria

I have had seizures in the past.
Pregnancy
History of special enteric contact isolation
See 2 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Intervention

Participants engage in a Virtual Reality intervention to improve mobility and psychological health in the ICU

up to 6 months
Daily sessions

Follow-up

Participants are monitored for safety and effectiveness after the intervention

4 weeks

What Are the Treatments Tested in This Trial?

Interventions

  • VR assisted mobility
Trial Overview The study is testing whether using Virtual Reality (VR) applications can help improve physical activity and psychological well-being of patients recovering in the intensive care unit after cardiac surgery.
How Is the Trial Designed?
1Treatment groups
Experimental Treatment
Group I: Virtual Reality (VR) interventionExperimental Treatment1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

Duke University

Lead Sponsor

Trials
2,495
Recruited
5,912,000+

Published Research Related to This Trial

Virtual reality (VR) has the potential to reduce anxiety, stress, and pain in critically ill patients, while also aiding in their rehabilitation and improving communication among care providers.
Augmented reality (AR) can enhance the education of healthcare providers in critical care settings, helping them acquire essential skills, but both technologies face challenges such as 'cybersickness' and ethical concerns regarding their use in vulnerable patient populations.
Virtual and augmented reality in critical care medicine: the patient's, clinician's, and researcher's perspective.Bruno, RR., Wolff, G., Wernly, B., et al.[2022]
The study demonstrated that immersive virtual reality (iVR) is feasible for use in critically ill patients in the ICU, including those on mechanical ventilation, with 80% of sessions completed without serious side effects.
iVR significantly reduced anxiety levels in patients after each session, indicating that digital therapies like iVR can effectively improve emotional well-being during ICU stays.
Usage of immersive virtual reality as a relaxation method in an intensive care unit.Martí-Hereu, L., Navarra-Ventura, G., Navas-Pérez, AM., et al.[2023]
A study involving 33 critically ill cardiac surgery patients showed that using virtual reality (VR) technology during their ICU stay significantly decreased their respiratory rate, indicating a relaxing effect, while heart rate and blood pressure remained stable.
Patients reported high acceptance and recollection of the VR experience, with 84.8% recalling the VR sessions compared to only 30.3% recalling their ICU stay, suggesting that VR can provide effective cognitive stimulation and comfort during critical illness.
Perception and Performance on a Virtual Reality Cognitive Stimulation for Use in the Intensive Care Unit: A Non-randomized Trial in Critically Ill Patients.Gerber, SM., Jeitziner, MM., Knobel, SEJ., et al.[2020]

Citations

Effects of virtual reality technology on early mobility in ...Virtual reality technology has a better overall effect in improving motor rehabilitation in critically ill patients and enhancing balance, functional walking,
Effectiveness of virtual reality assisted active limb ...The study found that virtual reality-based exercises were more engaging and effective, leading to higher patient compliance and faster improvements in physical ...
Virtual Reality Strategies for Promoting Mobility in the ...A growing body of evidence supports the use of VR in critical care settings to alleviate patients' stress, pain, and anxiety; improve sleep ...
Virtual and augmented reality in intensive care medicineThe aim of this systematic review was to provide a detailed summary of how VR and AR are currently being used in various areas of intensive care medicine.
Reclaiming Life: VR Sparks Healing in the ICUDiscover how virtual reality is transforming ICU care by improving early mobilization, reducing ventilator days, and supporting faster ...
Feasibility & Safety: VR Upper Limb Rehab for Critical IllnessInteractive upper limb VRR is a feasible, safe, and appreciated tool to use in rehabilitation of critically ill patients during their prolonged ICU stay.
ICU-VR to Improve Psychological Well-being in ICU SurvivorsAn ICU-specific virtual reality intervention (ICU-VR) for post-ICU patients is feasible and safe, improves satisfaction with ICU aftercare, and might improve ...
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