250 Participants Needed

Virtual Reality Gaming for Neuropathic Pain

(VRWalk Trial)

Recruiting at 2 trial locations
CF
ER
HP
AS
Overseen ByAmanda Sainz-Higgins, M.E.d
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: Texas A&M University
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

Trial Summary

What is the purpose of this trial?

The purpose of this study is to determine if playing a virtual reality walking game can help improve neuropathic pain in adults with chronic spinal cord injury.

Will I have to stop taking my current medications?

The trial requires that you have been stable on your pain medication for at least one month, so you will not need to stop taking your current medications.

What data supports the effectiveness of the treatment Virtual Reality Gaming for Neuropathic Pain?

Research shows that virtual reality (VR) can help reduce severe chronic neuropathic pain, as seen in a case where an adolescent experienced significant pain relief and improved functionality after using VR gaming. Additionally, VR has been found to reduce pain in conditions like phantom limb pain and post-mastectomy pain, suggesting its potential effectiveness for neuropathic pain.12345

Is virtual reality gaming safe for treating neuropathic pain?

Virtual reality treatments for neuropathic pain have been generally safe, with some studies noting a risk of cybersickness (nausea or dizziness) in certain patients. Overall, these interventions have been well-tolerated, with improvements in pain and mood reported in various conditions.14678

How is the Virtual Reality Gaming treatment for neuropathic pain different from other treatments?

Virtual Reality Gaming for neuropathic pain is unique because it uses immersive and interactive virtual environments to provide pain relief, which can be particularly effective when traditional medical and psychological treatments have failed. This approach offers a non-drug alternative that can improve functionality and reduce pain by engaging patients in virtual activities, potentially distracting them from their pain.12349

Research Team

ZT

Zina Trost, PhD

Principal Investigator

Texas A&M University

Eligibility Criteria

This trial is for adults over 18 with chronic spinal cord injury who have been experiencing significant neuropathic pain daily for at least three months. Participants should be stable on pain medication, able to move their elbows, and have a compatible mobile device. Those with motion sickness affecting daily life or blindness cannot join.

Inclusion Criteria

I have been cleared to participate in physical activities.
My spinal injury is classified as A, B, C, or D and is in the lumbar region or affects my arms and legs.
I am 18 years old or older.
See 8 more

Exclusion Criteria

Prisoners
Your injury does not fit the specific type needed for the study.
Not meeting the necessary requirements.
See 5 more

Timeline

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants play a virtual reality game twice a day for 10 days

2 weeks
Daily virtual sessions

Follow-up

Participants are monitored for safety and effectiveness after treatment

up to 18 months

Treatment Details

Interventions

  • VR Game 1
  • VR Game 2
Trial OverviewThe study is testing whether playing one of two virtual reality walking games can reduce neuropathic pain in individuals with spinal cord injuries. It's designed to compare the effectiveness of these VR games in managing pain symptoms.
Participant Groups
2Treatment groups
Active Control
Group I: Virtual reality (VR) game 1Active Control1 Intervention
Participants will be asked to play a virtual reality game twice a day for 10 days.
Group II: Virtual reality (VR) game 2Active Control1 Intervention
Participants will be asked to play a virtual reality game twice a day for 10 days.

Find a Clinic Near You

Who Is Running the Clinical Trial?

Texas A&M University

Lead Sponsor

Trials
156
Recruited
28,900+

Virginia Commonwealth University

Lead Sponsor

Trials
732
Recruited
22,900,000+

McGuire Veterans Hospital

Collaborator

Trials
1
Recruited
250+

Immersive Experience Labs

Collaborator

Trials
2
Recruited
300+

Richmond VA Medical Center

Collaborator

Trials
1
Recruited
250+

United States Department of Defense

Collaborator

Trials
940
Recruited
339,000+

Findings from Research

Virtual reality (VR) was successfully used to treat severe chronic neuropathic pain in a healthy adolescent boy who had not responded to multiple medical and psychological treatments over 3 years.
The VR gaming intervention resulted in significant pain relief and improved functionality, demonstrating its potential as an effective alternative therapy for medically refractory pain syndromes.
Virtual Reality Treatment of Severe Neuropathic Pain in an Adolescent Child: A Case Report.Sørensen, JCH., Vlachou, M., Milidou, I., et al.[2023]
Interactive virtual reality (VR) has shown potential in reducing pain for specific conditions like ankylosing spondylitis and post-mastectomy pain, based on findings from controlled trials involving patients with chronic pain.
Uncontrolled studies suggest that interactive VR may also help alleviate neuropathic and phantom limb pain, although its effectiveness for nonspecific chronic back pain remains unclear, highlighting the need for more rigorous research.
The effect of interactive virtual reality on pain perception: a systematic review of clinical studies.Wittkopf, PG., Lloyd, DM., Coe, O., et al.[2021]
Virtual reality (VR) therapy shows promise as an effective treatment for phantom limb pain (PLP), with 14 out of 15 studies reporting reductions in pain scores after VR sessions.
Combining VR therapy with tactile stimulation enhances its effectiveness, leading to greater reductions in PLP compared to VR therapy alone.
Use of virtual reality for the management of phantom limb pain: a systematic review.Hali, K., Manzo, MA., Koucheki, R., et al.[2023]

References

Virtual Reality Treatment of Severe Neuropathic Pain in an Adolescent Child: A Case Report. [2023]
The effect of interactive virtual reality on pain perception: a systematic review of clinical studies. [2021]
Use of virtual reality for the management of phantom limb pain: a systematic review. [2023]
Feasibility of virtual reality-delivered pain psychology therapy for cancer-related neuropathic pain: a pilot randomised controlled trial. [2023]
Virtual Reality and the Mediation of Acute and Chronic Pain in Adult and Pediatric Populations: Research Developments. [2022]
The Impact of Virtual Reality on Chronic Pain. [2022]
Immersive interactive virtual walking reduces neuropathic pain in spinal cord injury: findings from a preliminary investigation of feasibility and clinical efficacy. [2023]
A virtual reality intervention for fear of movement for Veterans with chronic pain: protocol for a feasibility study. [2023]
The promise and challenge of virtual gaming technologies for chronic pain: the case of graded exposure for low back pain. [2015]