250 Participants Needed

Virtual Reality Gaming for Neuropathic Pain

(VRWalk Trial)

Recruiting at 2 trial locations
CF
ER
HP
AS
Overseen ByAmanda Sainz-Higgins, M.E.d
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: Texas A&M University
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial aims to determine if playing a virtual reality walking game can reduce neuropathic pain in people with chronic spinal cord injuries. Participants will play one of two different VR games, VR Game 1 or VR Game 2, twice daily for ten days. The trial seeks adults who have experienced persistent, daily pain for at least three months and have stable pain medication. Participants should not have severe motion sickness and must have mobile connectivity. This trial may suit those with a spinal injury at the lower neck or back, sustained for over a year. As an unphased trial, it offers a unique opportunity to explore innovative pain relief methods through virtual reality.

Will I have to stop taking my current medications?

The trial requires that you have been stable on your pain medication for at least one month, so you will not need to stop taking your current medications.

Is there any evidence suggesting that this trial's treatments are likely to be safe?

Research shows that using virtual reality (VR) games for nerve pain is generally safe. Studies have found that VR games, such as VR Game 1 and VR Game 2, can help manage pain in people with spinal cord injuries. Most participants handle the treatment well. Some studies noted that a few individuals might experience dizziness or nausea, similar to motion sickness, from the game. However, no major safety concerns have been reported. This indicates that the VR games are mostly well-tolerated by those who try them.12345

Why are researchers excited about this trial's treatments?

Researchers are excited about using virtual reality (VR) games for neuropathic pain because these treatments offer a non-invasive and drug-free alternative to traditional pain management methods like medications or physical therapy. Unlike standard treatments that may involve opioids or other drugs with potential side effects, VR games provide an innovative approach by engaging patients in immersive environments that can distract from pain and potentially retrain the brain's response to pain signals. Additionally, VR games can be customized and scaled for individual needs, offering a personalized experience that standard treatments may not provide. This approach not only aims to reduce pain effectively but also improves the overall patient experience by making treatment more engaging and enjoyable.

What evidence suggests that this trial's virtual reality games could be effective for neuropathic pain?

This trial will compare two virtual reality (VR) games for managing neuropathic pain. Studies have shown that VR Game 1 can significantly reduce nerve pain, with a 42-point drop on a 0–100 scale. Similarly, VR Game 2 has shown a positive and measurable impact, with an effect size of 0.31. Both VR games have demonstrated promise in helping manage pain for people with spinal cord injuries.13467

Who Is on the Research Team?

ZT

Zina Trost, PhD

Principal Investigator

Texas A&M University

Are You a Good Fit for This Trial?

This trial is for adults over 18 with chronic spinal cord injury who have been experiencing significant neuropathic pain daily for at least three months. Participants should be stable on pain medication, able to move their elbows, and have a compatible mobile device. Those with motion sickness affecting daily life or blindness cannot join.

Inclusion Criteria

I have been cleared to participate in physical activities.
My spinal injury is classified as A, B, C, or D and is in the lumbar region or affects my arms and legs.
It has been over a year since my injury.
See 7 more

Exclusion Criteria

Prisoners
Your injury does not fit the specific type needed for the study.
Not meeting the necessary requirements.
See 5 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants play a virtual reality game twice a day for 10 days

2 weeks
Daily virtual sessions

Follow-up

Participants are monitored for safety and effectiveness after treatment

up to 18 months

What Are the Treatments Tested in This Trial?

Interventions

  • VR Game 1
  • VR Game 2
Trial Overview The study is testing whether playing one of two virtual reality walking games can reduce neuropathic pain in individuals with spinal cord injuries. It's designed to compare the effectiveness of these VR games in managing pain symptoms.
How Is the Trial Designed?
2Treatment groups
Active Control
Group I: Virtual reality (VR) game 1Active Control1 Intervention
Group II: Virtual reality (VR) game 2Active Control1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

Texas A&M University

Lead Sponsor

Trials
156
Recruited
28,900+

Virginia Commonwealth University

Lead Sponsor

Trials
732
Recruited
22,900,000+

McGuire Veterans Hospital

Collaborator

Trials
1
Recruited
250+

Immersive Experience Labs

Collaborator

Trials
2
Recruited
300+

Richmond VA Medical Center

Collaborator

Trials
1
Recruited
250+

United States Department of Defense

Collaborator

Trials
940
Recruited
339,000+

Published Research Related to This Trial

Virtual reality (VR) was successfully used to treat severe chronic neuropathic pain in a healthy adolescent boy who had not responded to multiple medical and psychological treatments over 3 years.
The VR gaming intervention resulted in significant pain relief and improved functionality, demonstrating its potential as an effective alternative therapy for medically refractory pain syndromes.
Virtual Reality Treatment of Severe Neuropathic Pain in an Adolescent Child: A Case Report.Sørensen, JCH., Vlachou, M., Milidou, I., et al.[2023]
A new virtual reality pain therapy program designed for cancer patients with neuropathic pain was found to be feasible and acceptable, with 39 out of 87 eligible patients participating in the study.
Patients using the virtual reality therapy reported less cybersickness and showed trends towards reduced opioid consumption and pain severity compared to the control group, suggesting potential benefits for pain management.
Feasibility of virtual reality-delivered pain psychology therapy for cancer-related neuropathic pain: a pilot randomised controlled trial.Chuan, A., Hatty, M., Shelley, M., et al.[2023]
Virtual reality (VR) therapy shows promise as an effective treatment for phantom limb pain (PLP), with 14 out of 15 studies reporting reductions in pain scores after VR sessions.
Combining VR therapy with tactile stimulation enhances its effectiveness, leading to greater reductions in PLP compared to VR therapy alone.
Use of virtual reality for the management of phantom limb pain: a systematic review.Hali, K., Manzo, MA., Koucheki, R., et al.[2023]

Citations

Virtual Walking Therapy for Neuropathic Pain Following ...The purpose of this study is to determine if playing a virtual reality walking game can help improve neuropathic pain in adults with incomplete spinal cord ...
Virtual reality for the treatment of neuropathic pain in people ...Results showed that greatest decreases in pain were observed with virtual walking (mean 42mm reduction on 0–100 visual analogue scale) (VAS) compared to ...
Cortical Mechanisms Underlying Immersive Interactive ...We recently demonstrated that our immersive virtual reality walking intervention (VRWalk) may be effective for SCI NP.
A scoping review on the role of virtual walking intervention ...Statistically significant findings included pain reduction (84.6%), improved physical function (mobility and muscle strength), and reduced ...
VRWalk - Virtual Walking Game for Neuropathic Pain in Spinal…The VRWalk trial investigates a novel virtual reality walking treatment to decrease neuropathic pain after spinal cord injury.
A scoping review on the role of virtual walking intervention in ...A 2021 scoping review examined virtual reality (VR) for managing neuropathic pain in individuals with SCI, including nine studies utilizing ...
Virtual Reality Gaming for Neuropathic Pain (VRWalk Trial)Virtual reality treatments for neuropathic pain have been generally safe, with some studies noting a risk of cybersickness (nausea or dizziness) in certain ...
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