50 Participants Needed

Simulated Environment for Virtual Reality Therapy

AM
CB
Overseen ByCaitlin Burke, DPT
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: Weill Medical College of Cornell University
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

Trial Summary

What is the purpose of this trial?

The investigators believe that rehabilitation specialists will use community reintegration treatments more if a simulated environment is available.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications.

What data supports the effectiveness of the treatment Simulated Environment for Virtual Reality Therapy?

Research shows that virtual reality (VR) systems, like the Nintendo Wii, have been used effectively in physical therapy to improve balance in people with traumatic brain injury and to aid recovery after hip surgery. These studies suggest that VR can be a helpful tool in rehabilitation by making exercises more engaging and providing immediate feedback.12345

Is virtual reality therapy generally safe for humans?

Virtual reality therapy is generally considered safe, but some users may experience side effects like eye strain, disorientation, balance issues, and nausea. These effects can vary based on individual factors like age and physical fitness, as well as the design of the VR system.16789

How does the Simulated Environment for Virtual Reality Therapy differ from other treatments for PT and OT?

This treatment uses virtual reality (VR) to create interactive, simulated environments that are engaging and motivating, allowing patients to practice movements and tasks in a way that mimics real-world experiences. Unlike traditional therapies, VR can provide multimodal feedback and be adapted for remote or multi-user settings, offering a unique and flexible approach to rehabilitation.110111213

Research Team

NC

Nasim Chowdhury, MD

Principal Investigator

Weill Medical College of Cornell University

Eligibility Criteria

This trial is for adults over 18 who can walk a bit and read English. They must have used a simulated environment during their stay in the Inpatient Rehabilitation Unit and be going home after rehab. People under 18, non-English readers, those not ambulatory for medical reasons, or with low cognitive scores are excluded.

Inclusion Criteria

I am 18 or older and admitted to the Inpatient Rehabilitation Unit.
I can walk 10 feet on my own with little difficulty.
Patients who can read and provide informed consent in English
See 4 more

Exclusion Criteria

Patients who score 7 or lower on the BIMS on initial evaluation
Patients who did not use the simulated environment during their inpatient stay
I was moved to another care facility after my hospital rehab.
See 4 more

Timeline

Screening

Participants are screened for eligibility to participate in the trial

1-2 weeks

Treatment

Participants undergo community reintegration training using a simulated environment during their inpatient rehabilitation stay

11 days
Daily sessions during inpatient stay

Follow-up

Participants are monitored for functional outcomes and patient satisfaction post-discharge

30 days
1 visit (virtual or in-person)

Treatment Details

Interventions

  • PT and OT
Trial Overview The study tests if rehabilitation specialists will more frequently use community reintegration treatments when they have access to a simulated environment. It involves physical therapy (PT) and occupational therapy (OT) within this virtual setting.
Participant Groups
1Treatment groups
Experimental Treatment
Group I: Community Reintegration in Simulated EnvironmentExperimental Treatment1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

Weill Medical College of Cornell University

Lead Sponsor

Trials
1,103
Recruited
1,157,000+

Hunter College of The City University of New York

Collaborator

Trials
4
Recruited
310+

Findings from Research

The use of virtual reality (VR) in physical rehabilitation is growing, but there is a need for clear definitions and understanding of what 'VR therapy' entails.
Clinicians must critically examine how VR is implemented in practice and seek evidence to support its integration into rehabilitation, ensuring that therapists are well-informed about its applications.
When is virtual reality "therapy"?Levac, DE., Galvin, J.[2013]
A 12-week home-based physical therapy program using virtual reality (VR) did not show significant advantages over a traditional home exercise program (HEP) in improving balance for individuals with traumatic brain injury (TBI).
Both the VR and traditional HEP groups demonstrated significant improvements in balance measures over time, indicating that independent home-based interventions can be effective for enhancing balance in chronic TBI patients.
Results From a Randomized Controlled Trial to Address Balance Deficits After Traumatic Brain Injury.Tefertiller, C., Hays, K., Natale, A., et al.[2022]
In a randomized controlled trial involving 73 patients over 50 years old who underwent total hip arthroplasty, adding virtual reality exercises with the Nintendo Wii to standard physiotherapy significantly improved functional outcomes, as measured by the WOMAC questionnaire and other balance and mobility tests.
While the intervention group showed statistically significant improvements in function and balance compared to the control group, these differences were not considered clinically important, suggesting that while virtual reality can enhance rehabilitation, its practical impact may be limited.
Effectiveness of adding virtual reality to physiotherapeutic treatment in patients with total hip arthroplasty. A randomized controlled trial.Zavala-Gonzรกlez, J., Martรญnez, D., Gutiรฉrrez-Espinoza, H.[2022]

References

When is virtual reality "therapy"? [2013]
Results From a Randomized Controlled Trial to Address Balance Deficits After Traumatic Brain Injury. [2022]
Effectiveness of adding virtual reality to physiotherapeutic treatment in patients with total hip arthroplasty. A randomized controlled trial. [2022]
Integrating virtual reality video games into practice: clinicians' experiences. [2022]
Barriers, Facilitators and Interventions to Support Virtual Reality Implementation in Rehabilitation: A Scoping Review. [2020]
Mobilization and calibration of the HTC VIVE for virtual reality physical therapy. [2022]
Standardization of adverse event terminology and reporting in orthopaedic physical therapy: application to the cervical spine. [2022]
Human factors consideration in clinical applications of virtual reality. [2005]
Virtual Reality in Neurorehabilitation: An Umbrella Review of Meta-Analyses. [2021]
Motor rehabilitation using virtual reality. [2022]
Moving beyond single user, local virtual environments for rehabilitation. [2016]
Considerations for the future development of virtual technology as a rehabilitation tool. [2022]
Virtual reality in stroke rehabilitation: still more virtual than real. [2016]
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