Robot-based Intervention for Sedentary Lifestyle
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial aims to determine if a new robotic training task, called the jog or ground go no go task, can help older adults become more active by altering their automatic reactions to physical activity. Participants will use a robotic device to engage with a virtual task that subtly encourages physical activity. The goal is to assess whether this approach effectively shifts behaviors toward being less sedentary. Older adults who can walk and communicate in English may be suitable candidates for this trial. As an unphased trial, this study provides a unique opportunity to contribute to innovative research that could enhance physical activity in older adults.
Will I have to stop taking my current medications?
The trial information does not specify whether you need to stop taking your current medications.
What prior data suggests that this robot-based intervention is safe for older adults?
Research has shown that digital health tools can help people become more active and reduce sitting time. This study uses a fun and engaging activity called the "jog or ground go no go task" to encourage movement. Conducted in a safe setting with a robotic device, this task provides an immersive experience.
Specific safety data for this task is not available, but its focus on habit change rather than physical strain suggests it is likely safe. Participants will engage in activities like moving a virtual character, which involves minimal risk as it does not require intense exercise.
This study is in an early phase called "Not Applicable," which assesses whether the task functions as intended and is safe to use. Although previous studies do not directly provide safety data for this task, its design indicates it should be safe for most people, particularly since it does not involve strenuous activity.12345Why are researchers excited about this trial?
Researchers are excited about this trial because it explores a novel robot-based approach to combat sedentary lifestyles. Unlike traditional methods, which may focus on exercise programs or lifestyle coaching, this intervention uses a virtual task to subtly influence behavior. Participants interact with a virtual avatar and make quick decisions based on visual cues, potentially altering their responses to physical activity and sedentary behavior. This innovative technique could pave the way for new strategies that engage users in a more interactive and subconscious manner, offering a fresh perspective on encouraging active lifestyles.
What evidence suggests that this robot-based intervention is effective for increasing physical activity in older adults?
Studies have shown that tasks like the Go/No-Go task, used in this trial, help people better control impulsive actions. This control is important because it links to increased physical activity. Research suggests that combining physical and mental exercises can improve this control in older adults, aiding them in leading more active lives. In this trial, participants in the Interventional Group will perform a version of the task with visual stimuli biased towards physical activity, while the Control Group will experience random visual stimuli. A robotic device enhances engagement, potentially maintaining participant interest and involvement. Early findings indicate that focusing on automatic behaviors, such as natural tendencies towards activity, can change behavior patterns.678910
Who Is on the Research Team?
Kayne Park, PhD
Principal Investigator
University of Ottawa
Matthieu P Boisgontier, PhD
Principal Investigator
University of Ottawa
Are You a Good Fit for This Trial?
This trial is for older adults who lead a sedentary lifestyle and are interested in increasing their physical activity. Participants should be willing to engage with a robotic device designed to change automatic biases towards being more active. There's no mention of specific inclusion or exclusion criteria, so it seems open to all older adults meeting the general description.Inclusion Criteria
Exclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Intervention
Participants perform the JOGGNG Task using the Kinarm Endpoint Laboratory to retrain automatic bias towards physical activity and sedentary behaviours.
Follow-up
Participants are monitored for changes in physical activity using accelerometers and questionnaires.
What Are the Treatments Tested in This Trial?
Interventions
- The jog or ground go no go task
Trial Overview
The study is testing a new robot-based training task that aims to shift automatic biases from sedentary behavior towards increased physical activity. The effectiveness of this intervention will be measured by tracking participants' daily movement with an accelerometer, assessing their physical abilities, and gathering their perceptions through questionnaires.
How Is the Trial Designed?
2
Treatment groups
Experimental Treatment
Placebo Group
Successfully recruited individuals will be performing the JOGGNG Task on the Kinarm Endpoint Laboratory. This task requires participants to quickly make a reaching movement to manipulate a virtual avatar that is jogging across a field. During this, a frisbee will move towards the avatar and will tilt clockwise or counterclockwise. Participants have been instructed to either reach quickly to grab the frisbee from the air during clockwise tilts or to not move during counterclockwise tilts. This tilt/movement associated is reversed to control for potential bias in tilt angle and movement. An image of physical activity or sedentary behaviour will appear inside of the frisbee but participants are not told that it is associated with any of the tilts. For the Interventional Group, the tilt associated with movement will have an image of physical activity appear 90% of the time and the tilt associated with no movement will have an image of sedentary behaviour 90% of the time.
Recruited participants will be performing the JOGGNG Task on the Kinarm Endpoint Laboratory. This task requires participants to quickly make a reaching movement to manipulate a virtual avatar that is jogging across a field. During this, a frisbee will move towards the avatar and will tilt clockwise or counterclockwise. Participants have been instructed to either reach quickly to grab the frisbee from the air during clockwise tilts or to not move during counterclockwise tilts. This tilt/movement associated is reversed to control for potential bias in tilt angle and movement. An image of physical activity or sedentary behaviour will appear inside of the frisbee but participants are not told that it is associated with any of the tilts. For the Control Group, the tilt associated with movement will have an image of physical activity appear 50% of the time and the tilt associated with no movement will have an image of sedentary behaviour 50% of the time.
Find a Clinic Near You
Who Is Running the Clinical Trial?
University of Ottawa
Lead Sponsor
Perley Health
Collaborator
Mitacs
Industry Sponsor
Banting Research Foundation
Collaborator
Published Research Related to This Trial
Citations
Accelerometer-measured and self-reported physical ...
This study aimed to assess the P300 during a Go/No-Go task in relation to self-reported and accelerometer-based physical activity and sedentary time in a ...
Association between physical activity and inhibitory control ...
Specifically, cross-sectional studies using Go-NoGo tasks have shown positive associations between moderate-to-vigorous physical activity ...
Effectiveness of school-based active breaks on classroom ...
This review suggests incorporating active breaks during school hours can improve classroom behavior in children and adolescents.
The Effects of Combined Physical and Cognitive Training on ...
Combined physical and cognitive training had a moderate effect on enhancing inhibitory control in older adults (>60 years old), and no effect in adolescents and ...
Nature-based outdoor activities for mental and physical ...
NBIs, specifically gardening, green exercise and nature-based therapy, are effective for improving mental health outcomes in adults.
Sedentary Lifestyle Matters as Past ...
Moreover, sedentary behaviors are positively associated with all-cause mortality, independent of the level of physical activity [7,8], thus ...
Digital Health Behavioural Interventions to Support ...
The primary aim of this study is to investigate the effectiveness of digital health interventions in promoting physical activity and reducing sedentary ...
Sedentary Lifestyle: Overview of Updated Evidence ...
A sedentary lifestyle has an array of adverse health effects, including elevated all-cause mortality, CVD mortality, cancer risk, risks for metabolic diseases.
Epidemiology and Cardiovascular Benefits of Physical ...
In this review, we focus on the beneficial effects of routine physical activity (PA) on the cardiovascular system, the different ways we can achieve and ...
Sedentary behaviour and health in adults: an overview of ...
Individuals with the highest levels of sedentary behaviour had a relative risk of depression of 1.14 (95% CI: 1.06–1.21), when compared with those reporting no ...
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