90 Participants Needed

Music and Visual Arts for Teen Mental Health

(SMART Trial)

Recruiting at 1 trial location
LV
PR
Overseen ByPablo Ripolles, PhD
Age: < 18
Sex: Any
Trial Phase: Academic
Sponsor: New York University
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

Trial Summary

Will I have to stop taking my current medications?

The trial information does not specify whether participants need to stop taking their current medications.

What data supports the effectiveness of the treatment Music and Visual Arts Digital Intervention, SMART, Arts-Based Digital Intervention for teen mental health?

Digital interventions, including those using social media, show promise in reaching young people who prefer online support and may not engage with traditional mental health services. These interventions can help address mental health issues by promoting engagement and social connectedness, which are important for improving mental health outcomes.12345

Is the Music and Visual Arts Digital Intervention safe for teens?

The eSMART-MH study assessed safety as one of the critical parameters of an avatar-based digital intervention for reducing depressive symptoms in young adults, suggesting that digital interventions like Music and Visual Arts Digital Intervention are generally considered safe.12467

How is the Music and Visual Arts Digital Intervention treatment different from other treatments for teen mental health?

The Music and Visual Arts Digital Intervention is unique because it combines music and visual arts in a digital format to engage teens, making it more accessible and appealing to young people who are familiar with digital platforms. This approach is different from traditional therapies as it leverages creative expression and online access to support mental health, which can enhance engagement and rapport with adolescents.89101112

What is the purpose of this trial?

The primary goal of this interventional study is to explore whether 3 months of arts-based digital interventions can change the way in which teenagers (13-16 years of age) use social media and are affected by them. The main questions it aims to answer are:* Can we give teenagers new, stimulating, and more goal-oriented ways of using social media through arts-based digital trainings and active discussions around social media?* Can these arts-based digital interventions also help teenagers to overcome the negative consequences of social media overuse (such as depression, anxiety, and reduced attention and cognitive performance)? Secondarily, this study also aims to explore the brain and behavioral traits associated with these arts-based interventions to better understand how they work.Researchers will compare a music composition intervention with two other interventions: an active control intervention based on visual-arts instead of music (i.e., photography), and a passive approach to control for the mere pass of time.Participants will:* Complete a baseline and a post-intervention evaluation where researchers will obtain measures of cognitive performance (attention and executive functions, mainly), mood, mental health, brain structure and function, and social media usage and attitudes towards these platforms.* Complete weekly measures regarding their use of social media platforms and their mood.* Complete 3-month arts-based composition / edition intervention (based on music or visual-arts/photography), or the equivalent time with no intervention (passive control group).The motivation of this study was driven by the observation that, in recent years, there has been an increasing use of social media and digital devices in teenagers, while the scientific community still does not fully understand the effects of the overuse of these digital means and platforms. Moreover, some of the negative effects described to be associated with the passive overuse of social media tap on the same brain structures that are benefited by musical and artistic trainings. Hence, we thought it could be worth trying to use arts-based training to help teenagers compensate for or overcome the negative effects of social media at the neural, cognitive, mood and mental health levels.This study introduces novelty through three main aspects. Firstly, it employs a digital art creation approach that requires no classical art training, making it more accessible and less intimidating. Secondly, it incorporates commonly used digital devices (e.g., phones/tablets) and motivating environments into the learning process, integrating the development of new digital skills and the practice of critical thinking around the use of SM into normal classroom activities. Finally, the study employs a multi-methodological approach to explore the brain mechanisms underlying mental-health and cognitive changes resulting from arts-based interventions.Finally, we believe that conclusions from SMART will:* set the basis for developing preventive and therapeutic interventions for depression and anxiety in teenagers,* promote educational programs that provide optimal tools for adolescents to navigate social media in a healthy manner, and* inspire educational policy.

Eligibility Criteria

This trial is for healthy teenagers aged 13-16 who may experience the impact of social media on their mental health. It's designed to see if creative digital activities like making music or photography can lead to healthier social media habits and improve mood, attention, and overall mental well-being.

Inclusion Criteria

I am between 13 and 16 years old.
Parents of child participants willing to answer questions about their child
Participants must not have any contraindications for completing MEG or MRI scans

Exclusion Criteria

I am not between the ages of 13 and 16.
Participants with contraindications for MEG or MRI scans for optional neuroimaging measures
Parents who are not parents of a child enrolled in the study

Timeline

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Intervention

Participants engage in a 3-month arts-based digital intervention, either in music composition or photography, with weekly self-reporting on mood and social media usage.

12 weeks
24 sessions (in-person, twice a week)

Follow-up

Participants complete a post-intervention evaluation to assess changes in cognitive performance, mental health, and social media usage.

2 weeks

Optional Control Group Intervention

Control group participants are offered the opportunity to complete the intervention of their choice after the study.

Treatment Details

Interventions

  • Music and Visual Arts Digital Intervention
Trial Overview The study tests if a 3-month program of digital art creation (music composition or photography editing) can positively influence teens' social media use and mental health. Participants will also be part of discussions about social media, with evaluations before and after the intervention.
Participant Groups
3Treatment groups
Experimental Treatment
Active Control
Group I: Music Composition / EditionExperimental Treatment1 Intervention
Teenage participants assigned to the 'Music Composition / Edition' (MUS) intervention will receive the 3-month Music Composition Intervention, completing self-reporting weekly measures of mood and social media usage, as well as a pre- and a post-intervention evaluation in which cognitive, mental-health, mood, social media usage and neuroimaging measures will be obtained.
Group II: Photography Composition / EditionActive Control1 Intervention
Teenage participants assigned to the 'Photography Composition / Edition' or Visual-Arts (VIS) intervention will receive the 3-month Photography Composition/Edition Intervention, completing self-reporting weekly measures of mood and social media usage, as well as a pre- and a post-intervention evaluation in which cognitive, mental-health, mood, social media usage and neuroimaging measures will be obtained.
Group III: ControlActive Control1 Intervention
Teenage participants assigned to the 'Passive Control' (CON) arm will complete self-reporting weekly measures of mood and social media usage during 3 months, as well as a pre- and a post-intervention evaluation in which cognitive, mental-health, mood, social media usage and neuroimaging measures will be obtained. Once their participation in the study is complete, controls will be offered to complete the intervention of their choosing, according to the availability of teaching artists and locations to perform this.

Find a Clinic Near You

Who Is Running the Clinical Trial?

New York University

Lead Sponsor

Trials
249
Recruited
229,000+

American Composers Orchestra

Collaborator

Trials
1
Recruited
90+

Findings from Research

POD Adventures is a blended problem-solving game-based intervention designed for adolescents in India, developed through extensive stakeholder engagement and user-testing with 126 participants, including students and service providers.
The intervention aims to provide accessible mental health support through a gamified app, emphasizing relatability and interactivity, and will be evaluated in a randomized controlled trial to assess its effectiveness in low-resource school settings.
Design and Development of the "POD Adventures" Smartphone Game: A Blended Problem-Solving Intervention for Adolescent Mental Health in India.Gonsalves, PP., Hodgson, ES., Kumar, A., et al.[2023]
Approximately 22.2% of children and adolescents with mental disorders in the study met the DSM-5 criteria for internet gaming disorder, indicating a significant prevalence of screen media addiction among this population.
The study found that over two-thirds of participants exceeded the recommended screen time of 2 hours per day, with an average usage of 3.14 hours, highlighting concerns about excessive screen media use in children and adolescents with mental health issues.
Problematic screen media use in children and adolescents attending child and adolescent psychiatric services in a tertiary care center in North India.Raju, V., Sharma, A., Shah, R., et al.[2023]
Digital interventions delivered through social media show promise in improving mental health outcomes for adolescents and young adults, with preliminary evidence from 15 studies published between 2017 and 2021.
The review emphasizes the need for further research to explore the effectiveness of these interventions, particularly in leveraging existing peer networks and scaling them to reach more young people in need of mental health support.
Social media-based interventions for adolescent and young adult mental health: A scoping review.Kruzan, KP., Williams, KDA., Meyerhoff, J., et al.[2023]

References

Design and Development of the "POD Adventures" Smartphone Game: A Blended Problem-Solving Intervention for Adolescent Mental Health in India. [2023]
Problematic screen media use in children and adolescents attending child and adolescent psychiatric services in a tertiary care center in North India. [2023]
Social media-based interventions for adolescent and young adult mental health: A scoping review. [2023]
Mechanisms of Change in Digital Health Interventions for Mental Disorders in Youth: Systematic Review. [2021]
Young People's Experience of a Long-Term Social Media-Based Intervention for First-Episode Psychosis: Qualitative Analysis. [2020]
"Smartphone Apps Are Cool, But Do They Help Me?": A Qualitative Interview Study of Adolescents' Perspectives on Using Smartphone Interventions to Manage Nonsuicidal Self-Injury. [2021]
Assessing the Critical Parameters of eSMART-MH: A Promising Avatar-Based Digital Therapeutic Intervention to Reduce Depressive Symptoms. [2018]
A pilot music group for young people attending a community Child and Adolescent Mental Health Service. [2019]
Music and art therapy combined with cognitive behavioral therapy to treat adolescent anorexia patients. [2023]
Online arts and culture for mental health in young people: a qualitative interview study. [2023]
Visual art- and music-based interventions as adjuvants in the treatment of eating disorders: a systematic review and a theoretical model. [2023]
Music interventions with children, adolescents and emerging adults in mental health settings: a scoping review. [2023]
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