32 Participants Needed

End-of-Life Conversation Game for Cancer

KK
Overseen ByKylee Kimbel, BS
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: Milton S. Hershey Medical Center
Approved in 3 JurisdictionsThis treatment is already approved in other countries

Trial Summary

Do I have to stop taking my current medications for this trial?

The trial information does not specify whether you need to stop taking your current medications. It seems unlikely, as the study focuses on playing a conversation game rather than medical treatment.

What data supports the effectiveness of the Hello for Cancer game treatment?

Research shows that using games to discuss end-of-life care can help patients think about their values and goals in a comfortable way, making it easier to talk with healthcare providers. Games like the Go Wish card game have been found to be feasible and effective in helping patients communicate their end-of-life care preferences.12345

How does the End-of-Life Conversation Game for Cancer differ from other treatments for cancer?

The End-of-Life Conversation Game for Cancer is unique because it uses a card game format to facilitate sensitive discussions about end-of-life care, which is different from traditional medical treatments that focus on physical symptoms. This approach helps patients and families express their feelings and experiences, addressing emotional and psychosocial needs in a supportive setting.26789

What is the purpose of this trial?

The goal of this clinical trial is to explore feasibility, acceptability, and effectiveness of end-of-life conversation game "Hello" as a tool to help individuals with various solid cancer types (including: breast, gastro-intestinal, lung, melanoma, head and neck, and/or genito-urinary cancers) treated at Penn State Health clinics and their loved ones perform advance care planning (ACP). The main questions it aims to answer are:What modifications and/or adaptations are necessary to Hello for use in cancer populations?What impact does participation in Hello event have on health care usage (e.g., number of hospitalizations, ICU admissions, emergency department visits, etc.)? How feasible is it to randomize participants to play either Hello for Cancer or Table Topics?Participants will:* Complete pre-game questionnaires* Play either Hello or Table Topics game* Complete post-game questionnaires* Participate in a focus group* Complete a telephone follow up interview 1-4 months after their eventThis study is a continuation of NCT06028152.

Research Team

LV

Lauren Van Scoy, MD

Principal Investigator

Penn State College of Medicine

Eligibility Criteria

This trial is for individuals with various solid cancers such as breast, lung, and colorectal cancer. Participants will be from Penn State Health clinics who are interested in advance care planning. They should be willing to answer questionnaires, play a game designed to facilitate end-of-life conversations, join a focus group discussion, and do a follow-up interview.

Inclusion Criteria

Patient with Cancer: Receives care at Penn State Health or is the chosen caregiver for a participant treated at Penn State Health
I can speak and read English or Spanish.
My caregiver can speak and read English or Spanish.
See 3 more

Exclusion Criteria

Patient with Cancer: Has not received treatment for their cancer at a Penn State Health facility in the past year
Patient with Cancer: Unable to consent to participate in study
Caregiver/Loved one: Unable to consent to participate in study
See 1 more

Timeline

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Intervention

Participants play either the Hello for Cancer game or the Table Topics game, complete pre- and post-game questionnaires, and participate in focus groups.

1 day
1 visit (in-person)

Follow-up

Participants complete a telephone follow-up interview to assess ACP behaviors and satisfaction with the intervention.

1-4 months

Long-term Follow-up

The patient's medical chart is reviewed for up to two years to capture healthcare utilization and documentation of ACP discussions.

Up to 2 years

Treatment Details

Interventions

  • Hello for Cancer game
Trial Overview The study tests the 'Hello for Cancer' game against the 'Table Topics' game to see if they help in advance care planning. It checks how these games affect healthcare usage like hospital stays or emergency visits and explores necessary changes for using Hello in cancer populations.
Participant Groups
2Treatment groups
Experimental Treatment
Placebo Group
Group I: Hello for Cancer gameExperimental Treatment1 Intervention
For this arm, individuals will play the modified Hello game (Hello for Cancer). This game was modified to be better suited for individuals with cancer and their loved ones, and those modifications are now being tested. This game will include questions related to a variety of topics around an individual's cancer experience and medical decision making related to their cancer diagnosis. After playing the game, individuals will be asked to reflect on the game questions and provide feedback to inform further modifications.
Group II: Table Topics gamePlacebo Group1 Intervention
For this arm, individuals will play commercially available Table Topics game during the research event. This game asks a variety of conversation starting questions, not particularly related to medical decision making.

Find a Clinic Near You

Who Is Running the Clinical Trial?

Milton S. Hershey Medical Center

Lead Sponsor

Trials
515
Recruited
2,873,000+

Findings from Research

The Go Wish card game is a feasible tool for helping seriously ill patients in hospitals articulate their end-of-life care preferences, with 25% of approached patients successfully completing the game.
The most important value identified by patients was 'to be free from pain,' highlighting key concerns such as spirituality and symptom management, and the process took an average of 21.8 minutes, making it a time-efficient method for goal-setting discussions.
Feasibility of discussing end-of-life care goals with inpatients using a structured, conversational approach: the go wish card game.Lankarani-Fard, A., Knapp, H., Lorenz, KA., et al.[2010]
The newly developed board game was well-accepted by Chinese older adults, showing a low attrition rate and positive feedback during a one-hour game session with 30 participants.
After playing the game, participants reported a significant increase in their confidence (self-efficacy) to discuss end-of-life care preferences, suggesting the game effectively encourages conversations about advance care planning.
A serious game for engaging older adults in end-of-life care discussion: A mixed method study.Liu, L., Chan, HY., Ho, TC., et al.[2023]
The Strong Together intervention, a self-advocacy serious game, was well-received by 40 women with advanced cancer, who found it realistic and reflective of their experiences, indicating its potential effectiveness in enhancing self-advocacy skills.
Participants expressed a desire for more content and diverse characters, suggesting that while the intervention was beneficial, there is room for improvement to better meet the needs of users.
"I was never one of those people who just jumped right in for me": patient perspectives on self-advocacy training for women with advanced cancer.Thomas, TH., Murray, PJ., Rosenzweig, M., et al.[2023]

References

Feasibility of discussing end-of-life care goals with inpatients using a structured, conversational approach: the go wish card game. [2010]
A serious game for engaging older adults in end-of-life care discussion: A mixed method study. [2023]
"I was never one of those people who just jumped right in for me": patient perspectives on self-advocacy training for women with advanced cancer. [2023]
Electronic game: A key effective technology to promote behavioral change in cancer patients. [2017]
Communication Interventions to Improve Goal-Concordant Care of Seriously Ill Patients: An Integrative Review. [2021]
Patient card games in palliative care: integrative review. [2022]
Acceptability and feasibility of a therapeutic board game for children and adolescents with cancer: the Italian version of Shop Talk. [2019]
Developing a Card Game for Assessment and Intervention in the Person and the Family in Palliative Care: "Pallium Game". [2023]
The role of serious games in the iManageCancer project. [2020]
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