57 Participants Needed

Virtual Reality for Food Allergy Challenges

Age: < 18
Sex: Any
Trial Phase: Academic
Sponsor: Stanford University
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

Trial Summary

What is the purpose of this trial?

The purpose of this study is to determine if non-invasive distracting devices (Virtual Reality headset) are more effective than the standard of care of utilizing existing technologies that are currently more common in food allergy research treatment and clinics (i.e. television and patients' personal electronic devices) for decreasing levels anxiety and fear in pediatric patients undergoing oral food challenge (OFC) and their caregivers.

Do I have to stop taking my current medications for the trial?

The trial protocol does not specify whether you need to stop taking your current medications.

What data supports the idea that Virtual Reality for Food Allergy Challenges is an effective treatment?

The available research shows that virtual reality (VR) is effective in managing pain and distracting patients during medical procedures, as seen in the study on hospitalized patients. Although the studies focus on eating disorders and pain management, they suggest that VR can be a powerful tool for creating immersive experiences that help patients cope with challenging situations. This implies that VR could also be effective for food allergy challenges by providing distraction and reducing anxiety during treatment.12345

What safety data exists for virtual reality treatments?

The research indicates that virtual reality exposure therapy (VRET) has been studied extensively for phobias and anxiety disorders, showing effectiveness in reducing fear and anxiety. While specific safety data for food allergy challenges using VR is not directly mentioned, the general use of VR in therapeutic settings has been supported by multiple studies, including randomized controlled trials. These studies suggest that VR technology, now more accessible due to consumer hardware, is a viable and effective treatment option, though more high-quality research is needed to fully understand its safety and efficacy in different applications.678910

Is the treatment in the trial 'Virtual Reality for Food Allergy Challenges' promising?

Yes, virtual reality is a promising treatment because it helps reduce anxiety, fear, and pain in children during food allergy procedures.511121314

Research Team

SS

Sayantani Sindher, MD

Principal Investigator

Stanford University

Eligibility Criteria

This trial is for kids aged 5-17 with food allergies who are undergoing oral food challenges and can consent or have parental consent. They must be willing to try both VR and standard tech during the test. It's not for those with seizures, severe motion sickness, nausea, visual or cognitive issues, non-English speakers, or anyone too sick for a non-emergency study.

Inclusion Criteria

I am willing to try both VR and standard treatments.
I am participating in at least two food challenges at the Sean N. Parker Center during the recruitment period.
I am between 5 and 17 years old.
See 1 more

Exclusion Criteria

My health is severely limited by my illness.
I am currently experiencing nausea.
I am not in urgent need of medical care for my condition.
See 6 more

Timeline

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants undergo oral food challenges using either standard technology or virtual reality, with each challenge approximately one week apart

2 weeks
2 visits (in-person)

Follow-up

Participants are monitored for anxiety and fear levels before and after each oral food challenge

1 week
2 visits (in-person)

Treatment Details

Interventions

  • use of standard technology
  • use of virtual reality
Trial Overview The study is testing if virtual reality headsets help reduce anxiety better than normal distractions like TV or personal devices during food allergy tests in children. Each child will experience both the new VR method and the usual way on different visits.
Participant Groups
2Treatment groups
Experimental Treatment
Active Control
Group I: virtual reality then standard technologyExperimental Treatment2 Interventions
patients randomized to this arm will first use virtual reality (VR) during and oral food challenge and then use standard technology during a second oral food challenge
Group II: standard technology then virtual realityActive Control2 Interventions
patients randomized to this arm will first use standard technology during and oral food challenge and then use virtual reality during a second oral food challenge

Find a Clinic Near You

Who Is Running the Clinical Trial?

Stanford University

Lead Sponsor

Trials
2,527
Recruited
17,430,000+

Findings from Research

Virtual reality (VR) is emerging as a promising therapeutic tool for patients with eating disorders, allowing for immersive experiences that can help assess and manage their conditions.
The review analyzed 26 studies, including randomized controlled trials and clinical trials, highlighting VR's effectiveness in addressing body image issues and exposure to high-calorie foods, making it a valuable addition to traditional treatment methods.
The Use of Virtual Reality in Patients with Eating Disorders: Systematic Review.Clus, D., Larsen, ME., Lemey, C., et al.[2019]
Immersive virtual reality (VR) technology has the potential to enhance research and therapy for eating and weight disorders, but its widespread use is still limited due to the complexity and cost of developing effective VR setups.
To maximize the benefits of VR in psychotherapy, a user-centered design approach is essential, focusing on the unique features of VR to create tailored environments that improve treatment outcomes.
How immersive virtual reality can become a key tool to advance research and psychotherapy of eating and weight disorders.Behrens, SC., Streuber, S., Keizer, A., et al.[2022]
A study involving 100 hospitalized patients showed that a one-time 3D virtual reality (VR) intervention significantly reduced pain more than a 2D distraction video, with an average pain reduction of -1.3 points compared to -0.6 points for the control group.
The VR intervention was not only effective, with 65% of patients experiencing a meaningful pain response, but it was also safe, as no adverse events were reported during the study.
Virtual Reality for Management of Pain in Hospitalized Patients: Results of a Controlled Trial.Tashjian, VC., Mosadeghi, S., Howard, AR., et al.[2020]

References

The Use of Virtual Reality in Patients with Eating Disorders: Systematic Review. [2019]
How immersive virtual reality can become a key tool to advance research and psychotherapy of eating and weight disorders. [2022]
Virtual Reality for Management of Pain in Hospitalized Patients: Results of a Controlled Trial. [2020]
Various Types of Virtual Reality-Based Therapy for Eating Disorders: A Systematic Review. [2022]
Resource Use During Pediatric Venipuncture With Virtual Reality: Secondary Analysis of a Randomized Controlled Pilot Trial. [2021]
Gamified, Automated Virtual Reality Exposure Therapy for Fear of Spiders: A Single-Subject Trial Under Simulated Real-World Conditions. [2022]
Single-session gamified virtual reality exposure therapy for spider phobia vs. traditional exposure therapy: study protocol for a randomized controlled non-inferiority trial. [2019]
Anorexia Nervosa, Body Image Perception and Virtual Reality Therapeutic Applications: State of the Art and Operational Proposal. [2022]
Creating state of the art, next-generation Virtual Reality exposure therapies for anxiety disorders using consumer hardware platforms: design considerations and future directions. [2018]
Virtual reality exposure treatment of agoraphobia: a comparison of computer automatic virtual environment and head-mounted display. [2011]
Effect of Virtual Reality on Pediatric Pain and Fear During Procedures Involving Needles: Systematic Review and Meta-analysis. [2022]
12.United Statespubmed.ncbi.nlm.nih.gov
New directions in the use of virtual reality for food shopping: marketing and education perspectives. [2021]
13.United Statespubmed.ncbi.nlm.nih.gov
Effect of a Virtual Reality Environment Using a Domed Ceiling Screen on Procedural Pain During Intravenous Placement in Young Children: A Randomized Clinical Trial. [2023]
Virtual Reality Reduces Pediatric Anxiety During Food Allergy Clinical Trials: A Pilot Randomized, Pragmatic Study. [2022]
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