20 Participants Needed

Technology-Enhanced Play for Physical Disabilities

MD
Overseen ByMinoo Dabiri Golchin, Ph.D.
Age: < 18
Sex: Any
Trial Phase: Academic
Sponsor: University of Manitoba
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

Trial Summary

What is the purpose of this trial?

Play is an important activity for children. Almost all children play, but what is play? It is not easy to define play. In the past, people believed that children played to burn their energy. Now, it is known that play is important for children's growth. Some kids with disabilities cannot play. Many experts use play to teach children specific skills. People often forget that play is a child's right. It is important to help all children play. The first step is to define play and find what features are important in helping a child with a disability play. There are some models of play. But they are not complete. They do not look at play as a whole. Some models are just about playfulness, and some are about playing with others. Having a model that defines play helps researchers and clinicians think about play and the different parts of it. Then, when a child cannot play, experts can fix the part that is not working. Investigators want to introduce a model of play in this project. Investigators want to edit and complete it in three steps. First, Investigators will ask parents and children with disabilities about things that help or do not help them play; then, investigators will give Lego robots to kids that they will build with help and play with them for a few weeks. And at the end, investigators will ask therapists and other experts about our model of play. This model will be edited during the study.

Will I have to stop taking my current medications?

The trial information does not specify whether participants need to stop taking their current medications.

What data supports the effectiveness of the treatment The Dice Model of Play for physical disabilities?

Research shows that play, especially when enhanced with technology, can be a powerful tool in therapy for children with physical disabilities. For example, virtual reality play-based interventions have been shown to improve self-efficacy (belief in one's ability to succeed) in children with cerebral palsy, suggesting that similar play-based treatments could be beneficial.12345

Is Technology-Enhanced Play for Physical Disabilities safe for humans?

The research on technology-enhanced play, such as powered mobility devices and switch-adapted toys, suggests these interventions are generally safe for children with disabilities. They are designed to improve play and mobility without significant safety concerns, although specific safety evaluations for each device may vary.16789

How does the treatment 'The Dice Model of Play' differ from other treatments for physical disabilities?

The Dice Model of Play is unique because it uses technology-enhanced play, such as robots and information and communication technology (ICT), to support play in children with physical disabilities. This approach focuses on making play accessible and engaging, which is different from traditional therapies that may not prioritize playfulness and the child's intrinsic motivation to play.110111213

Eligibility Criteria

This trial is for children aged 3 to 8 with physical disabilities, living in Winnipeg, who speak and understand English. It aims to help them play, which is vital for their growth but often difficult due to their conditions.

Inclusion Criteria

Speaking and understanding English
Living in Winnipeg
I have a physical disability.
See 1 more

Exclusion Criteria

I have not been diagnosed with Autism or received play therapy recently.

Timeline

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Phase 1: Interviews

Exploring the alignment of the Dice Model of Play with the experiences of children and their guardians through semi-structured interviews and content analysis

4 weeks
1 visit (in-person)

Phase 2: Practical Application

Children build and play with LEGO robots or conventional toys in a cross-over design, with assessments conducted at the start, switching point, and last session

8 weeks
8 visits (in-person)

Phase 3: Expert Opinions

Online focus groups with professionals to seek expert opinions on the revised Dice Model of Play's clarity, relevance, and applicability

4 weeks

Follow-up

Participants are monitored for safety and effectiveness after treatment

4 weeks

Treatment Details

Interventions

  • The Dice Model of Play
Trial Overview The study tests a new model of play using Lego robots versus conventional methods. Kids will build and interact with the robots over several weeks while researchers refine a comprehensive model of play based on observations.
Participant Groups
2Treatment groups
Experimental Treatment
Group I: robotsExperimental Treatment1 Intervention
Participants will be randomly allocated to groups A or B. Those in group A will co-design and build their LEGO™ robot, using the researcher's assistance, as led by the child. A go-along interview will be conducted during the co-design with the child . The co-design session will be video recorded to provide context, visual data, and to inform the qualitative analysis. Videos will be deleted right after analysis. A research assistant (RA) will visit the participant's home twice a week for 30 to 45 minutes (after school or on the weekend) to play with the child and their built LEGO™ robots for four weeks (4 sessions total).
Group II: conventional toysExperimental Treatment1 Intervention
Group B will engage in the same process of 4 play intervention sessions over four weeks with the research assistant; however, they will receive conventional play tools. The RA will carry a prepared play pack for the play intervention session.

Find a Clinic Near You

Who Is Running the Clinical Trial?

University of Manitoba

Lead Sponsor

Trials
628
Recruited
209,000+

Rehabilitation Centre for Children, Canada

Collaborator

Trials
3
Recruited
50+

Findings from Research

In-depth interviews with 8 children with cerebral palsy and their families revealed that understanding the subjective experiences of users is crucial for the design of assistive/rehabilitative gamebots like PedBotHome, which were trialed for 28 days.
The study highlighted the need to balance therapeutic intensity with the enjoyment of gameplay, as well as the importance of considering both children's and parents' perspectives in evaluating the effectiveness of these technologies.
Toward Evaluation of the Subjective Experience of a General Class of User-Controlled, Robot-Mediated Rehabilitation Technologies for Children with Neuromotor Disability.Schladen, MM., Cleary, K., Koumpouros, Y., et al.[2021]
A pilot study involving three school-aged children with cerebral palsy showed that a virtual reality play-based intervention significantly improved self-efficacy, as measured by the Canadian Occupational Performance Measure (COPM).
Participants reported increased motivation and engagement in play activities, indicating that this innovative approach could be a valuable addition to rehabilitation for children with cerebral palsy, warranting further investigation in larger trials.
Benefits of a virtual play rehabilitation environment for children with cerebral palsy on perceptions of self-efficacy: a pilot study.Reid, DT.[2019]
A systematic review identified 8 play instruments relevant to pediatric occupational therapy, highlighting the need for better measurement tools in evaluating children's play, with only 30 out of 1,098 articles meeting the criteria for analysis.
The Revised Knox Preschool Play Scale and the Test of Playfulness + Test of Environmental Supportiveness Unifying Measure were noted as the most comprehensive tools for assessing play, but the overall development of play instruments in this field is still evolving, requiring therapists to use clinical judgment when selecting them.
A Systematic Review on Clinimetric Properties of Play Instruments for Occupational Therapy Practice.Romli, MH., Wan Yunus, F.[2020]

References

Toward Evaluation of the Subjective Experience of a General Class of User-Controlled, Robot-Mediated Rehabilitation Technologies for Children with Neuromotor Disability. [2021]
Benefits of a virtual play rehabilitation environment for children with cerebral palsy on perceptions of self-efficacy: a pilot study. [2019]
A Systematic Review on Clinimetric Properties of Play Instruments for Occupational Therapy Practice. [2020]
Play as occupation: implications for the handicapped. [2012]
The clinical utility of the test of playfulness. [2022]
Evaluation of mechanical tractor pedal extensions. [2008]
Why the time is right for a radical paradigm shift in early powered mobility: the role of powered mobility technology devices, policy and stakeholders. [2022]
Feasibility of a Modified Ride-on Car Intervention on Play Behaviors during an Inclusive Playgroup. [2019]
Caregiver-reported impact of access to switch-adapted toys on play for children with complex medical conditions. [2023]
Robots and ICT to support play in children with severe physical disabilities: a systematic review. [2019]
An Italian research project to study the play of children with motor disabilities: the first year of activity. [2019]
Children With Cerebral Palsy Playing With Mainstream Robotic Toys: Playfulness and Environmental Supportiveness. [2020]
Designing Out the Play: Accessibility and Playfulness in Inclusive Play. [2018]
Unbiased ResultsWe believe in providing patients with all the options.
Your Data Stays Your DataWe only share your information with the clinical trials you're trying to access.
Verified Trials OnlyAll of our trials are run by licensed doctors, researchers, and healthcare companies.
Back to top
Terms of Service·Privacy Policy·Cookies·Security