Virtual Reality Treadmill Training for Traumatic Brain Injury
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial explores whether virtual reality treadmill training can help individuals with Traumatic Brain Injury (TBI) improve mobility, balance, and confidence in avoiding falls. Participants will join one of two groups: one using virtual reality feedback and one without. The researchers aim to determine if the virtual reality component enhances recovery and to collect data for future larger studies. Suitable candidates have experienced a non-penetrating TBI, struggle with balance, fear falling, or have had at least two falls in the past year. As an unphased trial, this study offers participants the chance to contribute to innovative research that could shape future treatments.
Do I need to stop my current medications for the trial?
The trial information does not specify whether you need to stop taking your current medications.
What prior data suggests that this virtual reality treadmill training is safe for individuals with traumatic brain injury?
Research shows that a virtual reality treadmill is generally safe for people with traumatic brain injury (TBI). Studies indicate that participants handle this type of training well. In fact, those who tried it not only managed it well but also improved their balance and mobility. Serious side effects are rare, making it a promising option for those seeking to enhance their recovery. For those considering joining a trial with this treatment, current evidence suggests it is safe.12345
Why are researchers excited about this trial?
Researchers are excited about Virtual Reality Treadmill Training (VRTT) for traumatic brain injury (TBI) because it introduces a novel approach to rehabilitation through augmented and virtual reality (AR/VR) technology. Unlike traditional therapies that rely on physical exercises and balance training without digital enhancements, VRTT incorporates AR/VR to provide real-time feedback and immersive environments. This innovative method could improve engagement and motivation, potentially accelerating recovery by enhancing motor skills and balance more effectively than conventional treatments. Additionally, the use of a treadmill combined with AR/VR offers a unique platform for tailored, interactive rehabilitation, offering hope for improved outcomes for both adults and older adults with TBI.
What evidence suggests that virtual reality treadmill training is effective for traumatic brain injury?
Research has shown that combining virtual reality with treadmill exercises can help people with traumatic brain injury (TBI) improve their balance and mobility. In this trial, some participants will receive Virtual Reality Treadmill Training (VRTT) with augmented/virtual reality (AR/VR) feedback, while others will receive VRTT without it. One study found that integrating virtual reality with treadmill training reduced the risk of falls and improved balance more effectively than treadmill use alone. Another study confirmed that this training is safe and practical for people with TBI. These findings suggest that adding virtual reality feedback to treadmill exercises could enhance recovery by improving mobility and balance.12356
Who Is on the Research Team?
Akhila Veerubhotla, PhD
Principal Investigator
NYU Langone Health
Are You a Good Fit for This Trial?
This trial is for individuals aged 18-90 with a non-penetrating traumatic brain injury (TBI) at least one year old. They must have balance issues or a history of falls, speak English, and be able to walk with minimal help. Excluded are those with severe heart disease, other limiting conditions, uncontrolled seizures, weight outside 25-135 kg range, over 6'2" tall, or severe cognitive/sensory impairments.Inclusion Criteria
Exclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Baseline
Participants are stratified by age and randomized into intervention or control groups
Treatment
Participants undergo virtual reality treadmill training with or without feedback, 3 sessions per week for 8 weeks
Follow-up
Participants are monitored for safety and effectiveness after treatment
What Are the Treatments Tested in This Trial?
Interventions
- Virtual Reality Treadmill Training
Trial Overview
The study tests virtual reality treadmill training's effect on mobility and balance in TBI patients. Participants will be split by age into adult or older groups and then randomly assigned to either the VR-enhanced training group or regular treadmill training control group.
How Is the Trial Designed?
4
Treatment groups
Experimental Treatment
Active Control
Adults aged 65 and older with TBI. At Week 1 after baseline, participants will begin study intervention on the C-Mill with augmented/virtual reality (AR/VR) guidance. Starting at Week 2, the study intervention on C-Mill will be repeated 3 sessions/week for 8 weeks. Each one hour session will include about 15 minutes of standing balance training, about 5 minutes of stepping balance training and about 30 minutes of walking training on the C-Mill with AR/VR feedback.
Adults aged 18-65 with TBI. At Week 1 after baseline, participants will begin study intervention on the C-Mill with augmented/virtual reality (AR/VR) guidance. Starting at Week 2, the study intervention on C-Mill will be repeated 3 sessions/week for 8 weeks. Each one hour session will include about 15 minutes of standing balance training, about 5 minutes of stepping balance training and about 30 minutes of walking training on the C-Mill with AR/VR feedback.
Adults aged 18-65 with TBI. At Week 1 after baseline, participants will begin study intervention on the C-Mill without augmented/virtual reality (AR/VR) guidance. Starting at Week 2, the study intervention on C-Mill will be repeated 3 sessions/week for 8 weeks. Each one hour session will include about 15 minutes of standing balance training, about 5 minutes of stepping balance training and about 30 minutes of walking training on the C-Mill without AR/VR feedback.
Adults aged 65 and older with TBI. At Week 1 after baseline, participants will begin study intervention on the C-Mill without augmented/virtual reality (AR/VR) guidance. Starting at Week 2, the study intervention on C-Mill will be repeated 3 sessions/week for 8 weeks. Each one hour session will include about 15 minutes of standing balance training, about 5 minutes of stepping balance training and about 30 minutes of walking training on the C-Mill without AR/VR feedback.
Find a Clinic Near You
Who Is Running the Clinical Trial?
NYU Langone Health
Lead Sponsor
Published Research Related to This Trial
Citations
Virtual Reality Treadmill Training in Individuals with ...
This pilot study aims to determine the feasibility of a virtual reality treadmill training intervention in individuals with Traumatic Brain Injury (TBI).
Feasibility of virtual reality and treadmill training in ...
Virtual reality and treadmill training are safe and feasibile for individuals with TBI. Participants show improvements on balance and mobility measures ...
Virtual Reality-Based Interventions to Improve Balance in ...
One study aimed to compare the safety and effectiveness of virtual reality-based treadmill training with treadmill training alone and the ...
4.
researchgate.net
researchgate.net/publication/362009351_Feasibility_of_virtual_reality_and_treadmill_training_in_traumatic_brain_injury_a_randomized_controlled_pilot_trialFeasibility of virtual reality and treadmill training in ...
Objective: To evaluate the safety and efficacy of treadmill training with virtual reality compared to treadmill training alone and standard ...
C-Mill Virtual Reality/Augmented Reality Treadmill Training ...
Conclusions: This study concluded that C-Mill VR/AR treadmill training is effective in improving balance control and reducing the fall risk in ...
Study to Improve Ambulation in Individuals With TBI Using ...
The purpose of this research study is to test the effectiveness of virtual reality (VR) based treadmill training on walking ability.
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