40 Participants Needed

Exploring Virtual Reality Adventure Training Exergaming

(V-RATE Trial)

XG
DL
Overseen ByDonna L Schuman, PhD
Age: 18 - 65
Sex: Female
Trial Phase: Academic
Sponsor: The University of Texas at Arlington
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)
Approved in 1 JurisdictionThis treatment is already approved in other countries

Trial Summary

What is the purpose of this trial?

The current project aims to design and implement an 8-week Virtual Reality Adventure Therapy Exergaming (V-RATE) intervention focused on women veterans. A randomized controlled trial using a repeated measure design with a 1-month follow-up assessment will be employed to examine effects on physical and mental health outcomes.

Do I have to stop taking my current medications?

The trial protocol does not specify whether you need to stop taking your current medications.

What data supports the idea that null is an effective treatment?

The available research shows that virtual reality treatments, like null, can be effective because they make therapy more engaging and enjoyable, which helps patients stick with their treatment. For example, virtual reality has been used successfully to help people recover movement after a stroke by making exercises more fun and motivating. It has also been used to help older women with urinary issues by keeping them motivated to follow through with their exercises. In general, virtual reality can make physical therapy more effective by increasing the amount of movement patients do during their sessions. This suggests that null could be a promising option for making therapy more effective and enjoyable.12345

What safety data exists for Virtual Reality Adventure Therapy Exergaming?

The provided research does not directly address safety data for Virtual Reality Adventure Therapy Exergaming (V-RATE). The studies focus on physical activity intensity, enjoyment, metabolic cost, exercise intensity, and user involvement in virtual reality games, but do not specifically mention safety outcomes or adverse effects related to V-RATE or similar treatments.26789

Is Virtual Reality Adventure Therapy Exergaming (V-RATE) a promising treatment?

Yes, V-RATE is promising because it makes exercise more enjoyable and engaging, which can help people stay active. It also offers a fun way to improve fitness and motor skills, making it a good option for physical rehabilitation.67101112

Eligibility Criteria

Inclusion Criteria

You have normal vision without colorblindness.
You are female.
You are female.
See 3 more

Timeline

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants engage in a Virtual Reality Adventure Therapy Exergaming intervention for 6-8 weeks, involving 30-minute VR adventure games on a treadmill for 6 sessions

6-8 weeks
6 sessions (in-person)

Follow-up

Participants are monitored for physical and mental health outcomes, including depression, anxiety, and physical activity, at a 1-month follow-up

4 weeks
1 visit (in-person)

Treatment Details

Interventions

  • Virtual Reality Adventure Therapy Exergaming (V-RATE)
Participant Groups
2Treatment groups
Experimental Treatment
Active Control
Group I: InterventionExperimental Treatment1 Intervention
intervention participants will engage in a 30-minutes VR adventure games on a non-mobilized treadmill (5-min warm-up, 20-minutes treadmill, and 5-min cool-down) for a total of 6 sessions over 6-8 weeks. Participants in the V-RATE group will be instructed to self-pace walking/running on the treadmill while they are fully immersed in the VR games for two 10-minute bouts with a complete rest interval (heart rate reduces to normal range). Participants will complete measures at baseline, post-training, and one-month follow-up.
Group II: ControlActive Control1 Intervention
Control participants will not receive the intervention. Participants will complete measures at baseline, post-training, and one-month follow-up.

Virtual Reality Adventure Therapy Exergaming (V-RATE) is already approved in United States for the following indications:

🇺🇸
Approved in United States as V-RATE for:
  • Physical health improvement
  • Mental health improvement
  • Depression
  • Anxiety
  • PTSD

Find a Clinic Near You

Who Is Running the Clinical Trial?

The University of Texas at Arlington

Lead Sponsor

Trials
48
Recruited
7,300+

Findings from Research

The mobile game-based VR rehabilitation program (MoU-Rehab) significantly improved upper extremity function in stroke patients compared to conventional therapy, as measured by the Fugl-Meyer Assessment and other metrics.
The program was well-tolerated with no adverse effects reported, and patients expressed high satisfaction, indicating its feasibility as a rehabilitation tool for upper limb recovery after ischemic stroke.
Mobile game-based virtual reality rehabilitation program for upper limb dysfunction after ischemic stroke.Choi, YH., Ku, J., Lim, H., et al.[2019]
Involving end users, such as therapists and rehabilitation clients, in the research and implementation of virtual reality (VR) and active video games (AVGs) can significantly improve the alignment of these technologies with their needs, potentially increasing clinical uptake.
The authors identified common benefits from user engagement, including enhanced buy-in from therapists and better technology integration, while also noting challenges in balancing technology capabilities with practical rehabilitation goals.
End-user involvement in rehabilitation virtual reality implementation research.Proffitt, R., Glegg, S., Levac, D., et al.[2022]
The study involving 24 older women (average age 70.5 years) demonstrated that a combined pelvic floor muscle exercises and virtual reality rehabilitation (PFM/VRR) program is feasible, with high participation and adherence rates (91% and 92% respectively).
Post-treatment results showed significant improvements in urinary incontinence symptoms and quality of life, with 91% of participants reporting high satisfaction with the program, indicating its potential as an effective treatment option for mixed urinary incontinence.
Virtual reality rehabilitation as a treatment approach for older women with mixed urinary incontinence: a feasibility study.Elliott, V., de Bruin, ED., Dumoulin, C.[2019]

References

Mobile game-based virtual reality rehabilitation program for upper limb dysfunction after ischemic stroke. [2019]
End-user involvement in rehabilitation virtual reality implementation research. [2022]
Virtual reality rehabilitation as a treatment approach for older women with mixed urinary incontinence: a feasibility study. [2019]
Virtual Reality Augments Movement During Physical Therapy: A Pragmatic Randomized Trial. [2023]
Virtual Rehabilitation with Children: Challenges for Clinical Adoption [From the Field]. [2018]
Physical Activity Intensity, Perceived Exertion, and Enjoyment During Head-Mounted Display Virtual Reality Games. [2021]
Metabolic Cost and Exercise Intensity During Active Virtual Reality Gaming. [2019]
The Efficacy of an Immersive Virtual Reality Exergame Incorporating an Adaptive Cable Resistance System on Fitness and Cardiometabolic Measures: A 12-Week Randomized Controlled Trial. [2023]
Handheld Weights as an Effective and Comfortable Way To Increase Exercise Intensity of Physical Activity in Virtual Reality: Empirical Study. [2022]
Physiological and psychophysiological responses to an exer-game training protocol. [2017]
Virtual-reality exergaming improves performance during high-intensity interval training. [2019]
12.United Statespubmed.ncbi.nlm.nih.gov
Applications of Head-Mounted Displays for Virtual Reality in Adult Physical Rehabilitation: A Scoping Review. [2023]