96 Participants Needed

Binocular Games for Lazy Eye

KK
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Overseen ByEileen E Birch, PhD
Age: < 18
Sex: Any
Trial Phase: Academic
Sponsor: Retina Foundation of the Southwest
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

Trial Summary

What is the purpose of this trial?

1. To determine whether a binocular iPad game app is effective in improving visual acuity and reducing interocular suppression in amblyopic children 2. To compare the amount of visual acuity improvement achieved with the binocular game app to the amount achieved with patching (standard treatment for amblyopia)

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications.

What data supports the effectiveness of the treatment Binocular iPad Game App and Patching for lazy eye?

Research shows that using a binocular iPad game can improve vision in children and teenagers with amblyopia (lazy eye), and it may be as effective as traditional patching methods. Studies comparing these treatments found that both can help improve visual acuity (sharpness of vision) in children and teenagers.12345

Is the Binocular Games for Lazy Eye treatment safe for humans?

The research does not specifically mention safety concerns for the Binocular Games for Lazy Eye treatment, suggesting it is generally considered safe for use in humans.12367

How is the Binocular iPad Game App treatment for lazy eye different from other treatments?

The Binocular iPad Game App is unique because it uses a fun, interactive game to improve vision in both eyes simultaneously, unlike traditional treatments like patching, which cover the stronger eye to force the weaker one to work harder.12389

Eligibility Criteria

This trial is for children aged 4-14 with lazy eye (amblyopia) who can play an iPad game. They must have a certain level of vision in their eyes and have been wearing glasses, if needed, for stability. Kids with developmental delays, significant eye misalignment, extreme prematurity or other eye/systemic diseases cannot join.

Inclusion Criteria

Must be able to demonstrate understanding and ability to play the Dig Rush game app during the enrollment visit.
Signed informed consent obtained
Children aged 4 to 14 with a lazy eye, where the vision in the weaker eye is between 20/40 and 20/125, the vision in the stronger eye is between 20/16 and 20/25, and there is a big difference in vision between the two eyes.
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Exclusion Criteria

You have delayed development.
You have a severe eye alignment problem (strabismus).
You were born at least 8 weeks early.
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Timeline

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants are randomly assigned to either patching or playing a binocular iPad game app to improve visual acuity and reduce interocular suppression

2-4 weeks
Baseline and primary outcome visits at 2 or 4 weeks

Crossover Treatment

Patching group crosses over to play the iPad game app for additional improvement in visual acuity

4 weeks
Secondary outcome visits at 4 or 8 weeks

Follow-up

Participants are monitored for maintenance of visual acuity gains and reduction in interocular suppression

4-8 weeks
Testing every 4 weeks

Treatment Details

Interventions

  • Binocular iPad Game App
  • Patching
Trial Overview The study tests if a binocular iPad game app can improve vision in kids with lazy eye better than the standard treatment which involves patching the stronger eye to make the weaker one work harder.
Participant Groups
2Treatment groups
Experimental Treatment
Active Control
Group I: binocular gamesExperimental Treatment1 Intervention
1 hour per day (5 days per week) binocular game play
Group II: patching (occlusion therapy)Active Control1 Intervention
2 hours per day patching of the sound eye (for strabismic, anisometropic, and combined mechanism amblyopia) or current patching regimen (deprivation amblyopia)

Find a Clinic Near You

Who Is Running the Clinical Trial?

Retina Foundation of the Southwest

Lead Sponsor

Trials
15
Recruited
1,600+

Findings from Research

A total of 42 amblyopia-related games were found in mobile app stores, with most categorized as medical, but only 7% involved eye care professionals in their development.
The lack of professional input in the majority of these games suggests a need for quality assurance from qualified eye care professionals to improve trust and efficacy in amblyopia treatment through these apps.
Smartphone Applications for Amblyopia Treatment: A Review of Current Apps and Professional Involvement.Paudel, N.[2019]
Dichoptic video game therapy led to greater improvements in contrast sensitivity and near stereoacuity compared to traditional occlusion therapy in children with anisometropic amblyopia, suggesting it may be a more effective treatment option.
Both therapies resulted in similar improvements in distance and near vision after 3 months, indicating that while the video game therapy has advantages, it does not compromise overall visual acuity outcomes.
Comparison of Dichoptic Therapy Versus Occlusion Therapy in Children With Anisometropic Amblyopia: A Prospective Randomized Study.Roy, S., Saxena, R., Dhiman, R., et al.[2023]
A pilot randomized controlled trial involving 60 children aged 3-8 years with moderate to severe amblyopia showed that computer-based activities are generally acceptable and accessible to families as part of amblyopia treatment.
The study found high compliance with prescribed near activities (94% for moderate amblyopes) but lower compliance for severe amblyopes (64%), indicating that while computer games are a promising adjunct to treatment, adherence may vary based on the severity of amblyopia.
Prescribed computer games in addition to occlusion versus standard occlusion treatment for childhood amblyopia: a pilot randomised controlled trial.Tailor, VK., Glaze, S., Khandelwal, P., et al.[2020]

References

A Randomized Trial of a Binocular iPad Game Versus Part-Time Patching in Children Aged 13 to 16 Years With Amblyopia. [2021]
A Randomized Trial of Binocular Dig Rush Game Treatment for Amblyopia in Children Aged 7 to 12 Years. [2020]
Smartphone Applications for Amblyopia Treatment: A Review of Current Apps and Professional Involvement. [2019]
Supervised dichoptic gaming versus monitored occlusion therapy for childhood amblyopia: Effectiveness and efficiency. [2023]
Comparison of Dichoptic Therapy Versus Occlusion Therapy in Children With Anisometropic Amblyopia: A Prospective Randomized Study. [2023]
Prescribed computer games in addition to occlusion versus standard occlusion treatment for childhood amblyopia: a pilot randomised controlled trial. [2020]
Effectiveness of a Novel Video Game Platform in the Treatment of Pediatric Amblyopia. [2023]
Short-term Perceptual Learning Game Does Not Improve Patching-Resistant Amblyopia in Older Children. [2021]
Reliability and validity of an automated computerized visual acuity and stereoacuity test in children using an interactive video game. [2022]