Tablet Games for Dementia

AM
MF
Overseen ByMathieu Figeys, PhD, RN
Age: 65+
Sex: Any
Trial Phase: Academic
Sponsor: University of Alberta
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial aims to determine if tablet games can improve cognitive skills in older adults with dementia. The games, called VibrantMinds, are designed to be fun and easy to use, potentially aiding brain function and daily activities. Participants will either play these games alongside their usual care or receive only their usual care. Suitable candidates have some cognitive impairment but can still use a tablet and communicate in English. As an unphased trial, this study provides a unique opportunity to explore innovative methods for enhancing cognitive health and daily activities.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications.

What prior data suggests that the VibrantMinds games are safe for older adults with dementia?

Research shows that VibrantMinds games are easy to use and enjoyable for older adults, including those with dementia. Studies have found that these games are not only easy to access but also help users improve their gameplay skills. This indicates they are well-received and could aid in brain training.

Importantly, no reports have linked negative effects directly to these tablet-based games, suggesting they are safe for participants. The goal is to make the gaming experience fun and engaging, supporting its safety for older adults in clinical settings.12345

Why are researchers excited about this trial?

Researchers are excited about VibrantMinds because it offers a fresh approach to helping people with dementia by using tablet games. Unlike traditional treatments that often rely on medications to manage symptoms, VibrantMinds uses interactive games to stimulate cognitive function, potentially enhancing mental sharpness and engagement in older adults. This method is non-invasive and can be more engaging for patients, aiming to improve quality of life without the side effects that can accompany medication. By integrating technology with care, VibrantMinds could revolutionize how dementia care is provided in long-term care facilities.

What evidence suggests that the VibrantMinds games are effective for cognitive enhancement in older adults with dementia?

Research has shown that VibrantMinds games, which participants in this trial may receive alongside standard care, may help people with dementia improve their thinking skills. Early studies found that older adults, including those with dementia, could play these tablet-based games and improve over time. This suggests that playing these games might enhance mental abilities. Designed to be fun and challenging, the games serve as a potential tool for mental training. By using advanced technology to study player performance, these games aim to demonstrate their usefulness in assessing brain health. Although more research is needed, these early results offer hope for using technology to support mental health in older adults.12467

Are You a Good Fit for This Trial?

This trial is for older adults experiencing cognitive challenges due to conditions like Alzheimer's, mild cognitive impairment, or general aging. Participants should be able to engage with tablet-based games and are looking for new ways to assess and potentially enhance their cognitive skills.

Inclusion Criteria

I am 65 years old or older.
I can use and interact with a cognitive game platform.
Cognitive impairment within a specific range as measured by the Mini-Mental State Examination (MMSE scores between 7 and 25)
See 2 more

Exclusion Criteria

I currently do not have flu, COVID-19, or any other contagious virus.
Inability to communicate or comprehend instructions in English
I do not have major issues with my arms, sight, hearing, or focus that would stop me from participating in the study.

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants engage with the VibrantMinds games alongside standard care to assess cognitive enhancement

12 weeks
Average 2 sessions per week

Follow-up

Participants are monitored for cognitive function and other outcomes post-treatment

4 weeks
1 visit (in-person)

What Are the Treatments Tested in This Trial?

Interventions

  • VibrantMinds
Trial Overview The study tests 'VibrantMinds,' a series of tablet-based games designed as an innovative approach to measure and improve cognitive functions in older adults. The effectiveness of these serious computer games will be evaluated against traditional assessments.
How Is the Trial Designed?
2Treatment groups
Experimental Treatment
Active Control
Group I: VibrantMinds + Standard CareExperimental Treatment1 Intervention
Group II: Standard CareActive Control1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

University of Alberta

Lead Sponsor

Trials
957
Recruited
437,000+

Alberta Health services

Collaborator

Trials
168
Recruited
658,000+

CapitalCare

Collaborator

Trials
1
Recruited
120+

Published Research Related to This Trial

A review of 83 mobile apps for elders with Alzheimer's and related dementias revealed that many apps focus on activities like games, music, and memory training, but often require high cognitive and physical abilities, such as eye-hand coordination.
To enhance engagement and positive experiences, it's important to adopt a person-centered approach when designing and selecting apps, considering the individual variability in cognitive and functional abilities among users.
In Quest of Tablet Apps for Elders With Alzheimer's Disease: A Descriptive Review.Tak, SH.[2023]
The Stim'Art tablet application, designed for cognitive stimulation, was well-received by 15 elderly participants over a six-month period, showing significant increases in daily usage time and the number of game launches.
Participants demonstrated improved success rates in the games and reported enhanced well-being, suggesting that serious games can effectively support cognitive function in older adults.
Adoption and Use of a Mobile Health Application in Older Adults for Cognitive Stimulation.Yasini, M., Marchand, G.[2022]
The FindMyApps tablet intervention was found to be useful and easy to use for individuals with mild dementia, helping them discover and engage with apps for self-management and meaningful activities, although they often required support from their informal carers.
While no significant differences were observed in outcome measures, qualitative feedback suggests that FindMyApps has the potential to enhance self-management abilities and engagement in activities for people with dementia, warranting further evaluation in future studies.
Randomized controlled feasibility study of FindMyApps: first evaluation of a tablet-based intervention to promote self-management and meaningful activities in people with mild dementia.Kerkhof, Y., Kohl, G., Veijer, M., et al.[2022]

Citations

Machine Learning Analysis of Engagement Behaviors in ...This study aims to examine the differences in engagement-related behaviors between older adults with and without dementia during serious gaming sessions.
An Open Platform of Serious Games for Cognitive ...VibrantMindVibrantMinds offers five tablet games targeting cognitive stimulation in older adults: Whack-A-Mole, Word Search, Bejeweled, Mahjong Solitaire, ...
Tablet Games for Dementia · Info for ParticipantsVibrantMinds is unique because it uses tablet-based cognitive games to engage people with dementia, offering a fun and interactive way to potentially improve ...
Machine Learning Analysis of Engagement Behaviors in Older ...Background: The prevalence of dementia is expected to rise with an aging population, necessitating accessible early detection methods.
An Open Platform of Serious Games for Cognitive InterventionThis next phase of research will leverage the VibrantMinds platform to carry out studies aimed at validating software-defined indicators of cognitive function ...
Tablet-based vs. table-top cognitive games for older adultsVideo games and CCT improves several cognitive functions that decline with aging (Toril et al., 2014). • Significant effects on the cognitive functions: ...
Using Machine Learning to Identify Common Engagement- ...Although dementia does not have an effective cure, researchers are focusing on different strategies to reduce or delay cognitive impairment progression. For ...
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