80 Participants Needed

Virtual Reality Anxiety Study

SH
Overseen BySonja Hiller
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: University of California, Los Angeles
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

Trial Summary

What is the purpose of this trial?

Anxiety disorders such as post-traumatic stress disorder (PTSD) and generalized anxiety disorder (GAD) affect a large number of individuals with a significant portion of patients failing to improve with current treatments. The purpose of this study is to understand the brain mechanisms that produce fear and anxiety in humans. To accomplish this goal, we will measure the brain activity along with the heart rate and skin perspiration of patients while they are completing tasks on a computer. Some of the tasks will also use a virtual reality headset and transport the patient in a video game-like environment. These tasks will expose the participants to various levels of fear-provoking images.

Do I need to stop my current medications to join the trial?

The trial information does not specify whether you need to stop taking your current medications. It's best to discuss this with the trial coordinators or your doctor.

What data supports the effectiveness of this treatment for anxiety?

Research shows that Virtual Reality Exposure Therapy (VRET) is effective for treating anxiety disorders by providing controlled, immersive experiences that are often more acceptable to patients than traditional methods. Studies indicate that VRET can enhance the ease and effectiveness of exposure therapy, making it a promising tool for anxiety treatment.12345

Is virtual reality therapy safe for treating anxiety disorders?

Virtual reality therapy for anxiety disorders is generally considered safe, with side effects similar to motion sickness in some cases, but it is as effective and safe as traditional exposure therapy.678910

How is the Brain Activity Monitoring for Anxiety treatment different from other anxiety treatments?

This treatment is unique because it uses virtual reality (VR) combined with biofeedback to help patients learn to control their physiological responses to anxiety. Unlike traditional therapies, it provides real-time feedback in a virtual environment, allowing patients to practice emotional regulation and relaxation through interactive and immersive experiences.49111213

Eligibility Criteria

This trial is for adults who can read and write English fluently, are willing to consent to participate, and have had specific neurostimulation electrode placement. It's not suitable for non-native English speakers or those unwilling to consent.

Inclusion Criteria

I am 18 years old or older.
Willing to provide informed consent and participate in the study
Ability to read and write English fluently

Exclusion Criteria

You have not had electrodes implanted for acute depth or chronic responsive neurostimulation treatment.
English is not my first language.
Unwilling to provide informed consent

Timeline

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Intervention

Participants complete computer-based tasks while their brain activity, heart rate, and skin perspiration are measured. Some tasks involve a virtual reality headset.

4-6 weeks

Follow-up

Participants are monitored for safety and effectiveness after the intervention

4 weeks

Treatment Details

Interventions

  • Computer-based tasks
  • Virtual reality tasks
Trial OverviewThe study aims to understand brain mechanisms behind fear and anxiety by measuring brain activity, heart rate, and skin perspiration during computer tasks. Some tasks involve virtual reality with exposure to fear-inducing images.

Find a Clinic Near You

Who Is Running the Clinical Trial?

University of California, Los Angeles

Lead Sponsor

Trials
1,594
Recruited
10,430,000+

National Institutes of Health (NIH)

Collaborator

Trials
2,896
Recruited
8,053,000+

VA Greater Los Angeles Healthcare System

Collaborator

Trials
53
Recruited
8,700+

NeuroPace

Industry Sponsor

Trials
11
Recruited
1,500+

Findings from Research

Virtual Reality Based Exposure Therapy (VRBET) showed positive effects in treating agoraphobia in a trial with 10 participants, indicating its potential as an effective standalone treatment.
Combining VRBET with cognitive therapy did not result in significant improvements over VRBET alone, suggesting that VRBET may be sufficient for addressing agoraphobia without the need for additional cognitive interventions.
Isolating the effect of Virtual Reality Based Exposure Therapy for agoraphobia: a comparative trial.Malbos, E., Rapee, RM., Kavakli, M.[2011]
Virtual reality (VR) shows promise as an effective assessment and treatment tool for anxiety disorders, including post-traumatic stress disorder and obsessive-compulsive disorder, but its use in clinical practice remains limited despite rapid advancements in technology.
VR is particularly appealing for younger patients due to its engaging and playful elements, which may facilitate treatment and preventive interventions, highlighting the need for further research and integration into clinical settings.
The use of virtual reality in assessment and treatment of anxiety and related disorders.Meyerbröker, K., Morina, N.[2021]
Virtual reality (VR) is an effective and immersive tool for treating psychiatric disorders, particularly anxiety, by providing controlled sensory stimulation in a three-dimensional environment.
The review highlights the empirical evidence supporting VR-based interventions and suggests that VR can be a convenient and cost-effective addition to traditional psychiatric treatments, with recommendations for its integration into clinical practice.
The Use of Virtual Reality Technology in the Treatment of Anxiety and Other Psychiatric Disorders.Maples-Keller, JL., Bunnell, BE., Kim, SJ., et al.[2022]

References

Isolating the effect of Virtual Reality Based Exposure Therapy for agoraphobia: a comparative trial. [2011]
The use of virtual reality in assessment and treatment of anxiety and related disorders. [2021]
The Use of Virtual Reality Technology in the Treatment of Anxiety and Other Psychiatric Disorders. [2022]
Virtual Reality for the Treatment of Anxiety Disorders: A Scoping Review. [2022]
Using Virtual Reality Exposure Therapy to Enhance Treatment of Anxiety Disorders: Identifying Areas of Clinical Adoption and Potential Obstacles. [2023]
Virtual reality exposure therapy in anxiety disorders: a quantitative meta-analysis. [2012]
Virtual reality interventions for the treatment of anxiety disorders: A scoping review. [2023]
Maximizing the impact of virtual reality exposure therapy for anxiety disorders. [2021]
Virtual reality biofeedback interventions for treating anxiety : A systematic review, meta-analysis and future perspective. [2022]
[Virtual reality exposure therapy for post-traumatic stress disorders, obsessive-compulsive disorders and anxiety disorders: Indications, added value and limitations]. [2021]
Brain metabolism and related connectivity in patients with acrophobia treated by virtual reality therapy: an 18F-FDG PET pilot study sensitized by virtual exposure. [2020]
The use of biofeedback in clinical virtual reality: the intrepid project. [2018]
Automated psychological therapy using immersive virtual reality for treatment of fear of heights: a single-blind, parallel-group, randomised controlled trial. [2022]