Social Incentives + Gamification for Physical Activity
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial tests new methods to motivate people to walk more. It employs fun, game-like strategies (social incentive gamification) and offers the chance to earn money for charity (social goals through incentives to charity) to encourage families to take more steps. Participants will wear a Fitbit and aim to meet daily step goals. Those living in the Philadelphia area, who have a smartphone, and are part of a family team that includes someone aged 60 or older may be suitable candidates. The trial aims to help low-income, mostly minority families discover enjoyable ways to increase their physical activity. As an unphased trial, it provides a unique opportunity for families to explore innovative ways to enhance their health and well-being.
Will I have to stop taking my current medications?
The trial information does not specify whether you need to stop taking your current medications.
What prior data suggests that these interventions are safe for increasing physical activity?
Research has shown that using game-like strategies to encourage activity is generally safe and well-received. Studies have found that these methods can boost physical activity without causing major side effects. People often find them fun and motivating, which helps maintain activity levels.
For the Social Goals through Incentives to Charity approach, direct safety data is limited. However, since it involves donating to charity upon meeting physical activity goals, it appears low-risk. The focus is on motivation rather than medical treatment.
Both methods are non-invasive, involving no drugs or surgery. They aim to encourage more walking and other physical activities, which are generally safe for most people. As this trial does not test a new drug or surgery, safety concerns are minimal.12345Why are researchers excited about this trial?
Researchers are excited about these treatments because they explore innovative ways to motivate physical activity using social incentives and gamification, going beyond traditional methods like personal goal-setting and direct feedback. The Social Incentive Gamification approach leverages game-like elements to make exercising more engaging and fun, encouraging participants to stay active by making it a team effort. Meanwhile, the Social Goals through Incentives to Charity method taps into altruism by rewarding physical activity with donations to charity, which can motivate individuals who are driven by social good. These approaches aim to make staying active more engaging and meaningful, potentially leading to better long-term adherence to physical activity routines.
What evidence suggests that this trial's treatments could be effective for increasing physical activity?
This trial will compare different methods to increase physical activity. Participants in the Social Incentive Gamification arm will receive game-like features to encourage activity. Studies have shown that these features can significantly increase movement and adherence. Another arm, Social Goals through Incentives to Charity, will explore the effectiveness of social incentives, such as donating money to charity. Research suggests that this approach can also boost activity levels. Both methods aim to make exercise enjoyable and rewarding, helping people reach their activity goals.12367
Who Is on the Research Team?
Karen Glanz, PhD, MPH
Principal Investigator
University of Pennsylvania
Are You a Good Fit for This Trial?
This trial is for families in Philadelphia with at least one member aged 60 or older, where all participants are over 14 years old, can give informed consent, speak English, and have a smartphone. It's not for those already in a physical activity study or who cannot safely do the activities due to health issues.Inclusion Criteria
Exclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Intervention
Participants receive either the Social Incentive Gamification or Social Goals through Incentives to Charity intervention, or are part of the control group, for 12 months
Follow-up
Participants receive Daily Performance Feedback and are monitored for changes in physical activity for 6 months
What Are the Treatments Tested in This Trial?
Interventions
- Daily Performance Feedback
- Social Goals through Incentives to Charity
- Social Incentive Gamification
Find a Clinic Near You
Who Is Running the Clinical Trial?
Abramson Cancer Center at Penn Medicine
Lead Sponsor
University of Pennsylvania
Lead Sponsor
National Heart, Lung, and Blood Institute (NHLBI)
Collaborator