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Behavioral Intervention

Virtual Reality Exercise Condition for Physical Activity (UVIC VR Fit Trial)

N/A
Recruiting
Led By Ryan Rhodes, PhD
Research Sponsored by University of Victoria
Eligibility Criteria Checklist
Specific guidelines that determine who can or cannot participate in a clinical trial
Must have
Be between 18 and 65 years old
Timeline
Screening 3 weeks
Treatment Varies
Follow Up once during in-lab supernatural orientation (tutorial workout), and after each of the five songs completed during the in-lab supernatural workout.
Awards & highlights

UVIC VR Fit Trial Summary

This trial aims to see if using virtual reality exercise can help improve mental health by looking at mood, well-being, and cognitive function over a 10-week period. It also wants to see if virtual

Who is the study for?
This trial is for individuals experiencing mental health issues like depression and anxiety. Participants should be interested in using virtual reality (VR) exercise as a potential treatment. The study will track mood, well-being, cognitive function, physical activity behavior, and motivation over 10 weeks.Check my eligibility
What is being tested?
The effectiveness of a VR exercise program called Supernatural is being tested to see if it can improve mental health outcomes such as mood, vitality, and cognitive function. It also looks at whether the program boosts physical activity levels and motivation over a period of 10 weeks.See study design
What are the potential side effects?
While not explicitly mentioned here, common side effects from VR use may include motion sickness or nausea, eye strain or headaches. Exercise-related side effects could include muscle soreness or fatigue.

UVIC VR Fit Trial Timeline

Screening ~ 3 weeks
Treatment ~ Varies
Follow Up ~week 1, 2, 3, 4, 5, 6, 7, 8, 9, and 10
This trial's timeline: 3 weeks for screening, Varies for treatment, and week 1, 2, 3, 4, 5, 6, 7, 8, 9, and 10 for reporting.

Treatment Details

Study Objectives

Outcome measures can provide a clearer picture of what you can expect from a treatment.
Primary outcome measures
Depression and anxiety mood symptoms
Perceived cognitive function
Well-being: subjective vitality
Secondary outcome measures
Core Affect Measure - Feeling Scale
Core Affect Measure - Felt Arousal Scale
Short-term Mood
Other outcome measures
Attitude towards Supernatural physical activity
Attitude towards physical activity
Behavioural regulation of Supernatural physical activity
+23 more

UVIC VR Fit Trial Design

2Treatment groups
Experimental Treatment
Active Control
Group I: Virtual Reality Exercise ConditionExperimental Treatment1 Intervention
Participants will complete a virtual reality (VR) exercise tutorial (Supernatural gameplay) and a Supernatural affect measurement workout (Flow or Boxing) in the Behavioural Medicine Lab (UVic). The tutorial will include watching Supernatural YouTube instructional videos, then completing a Supernatural training (~5-6 min), a 'getting started' low intensity Supernatural workout (~3 min), a low intensity Supernatural workout (~3 min), and a medium intensity Supernatural workout (~3 min). Participants will then complete the affect measurement medium intensity Supernatural workout (18-20 min). Participants will be provided a Virtual Reality headset (i.e., Meta Quest 3 headset) equipped with a Supernatural account for 10 weeks and will be instructed to participate in 75 minutes of medium intensity Supernatural physcial activity per week which is equivalent to 75 minutes of vigorous physical activity (in line with the Canadian physical activity guidelines).
Group II: Waitlist Control ConditionActive Control1 Intervention
Participants will complete a control treadmill walk/run exercise session in the Behavioural Medicine Lab (30 min) that emulates the lab-based Supernatural exercise session (intervention condition). The treadmill run/walk will be the comparison condition for examining the effects of Supernatural exercise on mood and affect. First, participants will complete a 10 min treadmill orientation where they will walk for 3 min at 3 mph, walk for 3 min at 3.5 mph, walk/jog for 3 min at 4 mph, and walk for 1 min at 3 mph. Participants will then complete a 19.5-20 min treadmill walk/jog where they will complete a 1 min warmup at 3 mph, walk/jog for 17.5 min at 4 mph. Participants will then be asked to continue as they are for 10 weeks and will have the opportunity to bring home the Meta Quest 3 headset equipped with Supernatural for 10 weeks post-study.

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Who is running the clinical trial?

University of VictoriaLead Sponsor
57 Previous Clinical Trials
11,491 Total Patients Enrolled
Meta Platforms, Inc.UNKNOWN
2 Previous Clinical Trials
3,244 Total Patients Enrolled
Ryan Rhodes, PhDPrincipal InvestigatorLab Director and Professor
9 Previous Clinical Trials
1,219 Total Patients Enrolled

Frequently Asked Questions

These questions and answers are submitted by anonymous patients, and have not been verified by our internal team.

Are there any available positions for participants in this research study?

"As per the details available on clinicaltrials.gov, this particular research endeavor is actively pursuing volunteers. The trial was initially made public on March 19th, 2024 and underwent its most recent update on April 11th of the same year."

Answered by AI

What is the upper limit for the total number of individuals involved in this medical study?

"Affirmative. Data available on clinicaltrials.gov indicates that this specific trial is actively seeking participants. Initially shared on March 19, 2024, the information was most recently revised on April 11, 2024. The study aims to enlist a total of 150 patients from one designated site."

Answered by AI

Does this medical study accept participants who have reached the age of 18 and above?

"Individuals aged between 19 and 64 are sought for enrollment in this study. Notably, there are a total of 70 research investigations targeting participants under the age of 18 and another 136 studies geared towards those over the age of 65."

Answered by AI
~100 spots leftby Jun 2025