610 Participants Needed

Serious Gaming for Nausea and Vomiting

Recruiting at 1 trial location
VL
MO
Overseen ByMichael Owings
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: University of Central Florida
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial tests a fun, game-based approach to help older adults with cancer manage chemotherapy-induced nausea and vomiting. Participants will divide into two groups: one will use a "serious game" called eSSET-CINV to practice self-care decisions, while the other will receive standard education and later try the game. The trial aims to determine if the game improves symptoms, quality of life, and healthcare resource use. It suits those aged 60 or older, newly diagnosed with cancer, and undergoing certain chemotherapy treatments. As an unphased trial, this study offers a unique opportunity to explore innovative ways to enhance quality of life during treatment.

Do I need to stop my current medications to join the trial?

The trial information does not specify whether you need to stop taking your current medications. It is best to discuss this with the trial coordinators or your doctor.

What prior data suggests that this technology-based intervention is safe for managing nausea and vomiting in older adults with cancer?

Research shows that using serious games like eSSET-CINV as a treatment is generally safe and well-tolerated. Serious games are digital games or apps designed for more than just fun; in this case, they help older adults with cancer manage nausea and vomiting from chemotherapy.

Although specific studies on safety issues with eSSET-CINV are lacking, serious games used in healthcare have a good safety record. They don't involve drugs or surgery, which usually means fewer side effects, making them a low-risk option for patients.

For those considering joining the trial, the absence of known side effects and the non-invasive nature of the treatment suggest it is a safe choice. However, as with any treatment, discussing any concerns with the research team or a healthcare provider is important.12345

Why are researchers excited about this trial?

Researchers are excited about the eSSET-CINV approach because it offers a novel, interactive way to manage nausea and vomiting in cancer patients. Unlike standard treatments, which typically involve medications like antiemetics to alleviate symptoms, eSSET-CINV uses a serious gaming platform. This game helps older adults make self-care decisions through an engaging avatar experience that mirrors their real-life challenges post-chemotherapy. By coupling this with in-depth discussions, the approach aims to empower patients with practical skills and knowledge to manage their symptoms effectively at home. This innovative blend of technology and education could enhance patient engagement and improve outcomes beyond what traditional methods offer.

What evidence suggests that this serious game is effective for managing nausea and vomiting in older adults with cancer?

Research shows that serious games, such as the eSSET-CINV program, can help manage nausea and vomiting caused by chemotherapy. In this trial, participants in the intervention arm will use the eSSET-CINV game, which enables older adults to practice self-care decisions through a virtual character. This method aims to enhance their ability to manage symptoms after chemotherapy. Early studies suggest that these interactive tools aid in symptom management. However, further research is needed to confirm their effectiveness.12467

Who Is on the Research Team?

VL

Victoria Loerzel, PhD

Principal Investigator

University of Central Florida

Are You a Good Fit for This Trial?

This trial is for people aged 60 or older who have recently been diagnosed with cancer and are starting chemotherapy that's known to cause moderate to severe nausea and vomiting. They must be on a treatment cycle of 2, 3, or 4 weeks, speak English fluently, and have access to a telephone.

Inclusion Criteria

proficient in English
I am 60 years old or older.
I have recently been diagnosed with cancer.
See 3 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Chemotherapy Treatment

Participants receive chemotherapy treatment cycles, with the intervention group using a serious game for self-management of nausea and vomiting

12-24 weeks
6 cycles, every 2, 3, or 4 weeks

Follow-up

Participants are monitored for healthcare resource use, CINV severity, self-management behaviors, symptom severity, cognitive representation, and health-related quality of life

12-24 weeks

What Are the Treatments Tested in This Trial?

Interventions

  • eSSET-CINV
Trial Overview The study is testing 'eSSET-CINV', a technology-based intervention aimed at managing chemotherapy-induced nausea and vomiting in older adults. Participants will be randomly placed into either the group receiving this intervention or a control group not receiving it.
How Is the Trial Designed?
2Treatment groups
Experimental Treatment
Active Control
Group I: InterventionExperimental Treatment1 Intervention
Group II: ControlActive Control1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

University of Central Florida

Lead Sponsor

Trials
101
Recruited
1,191,000+

National Institute of Nursing Research (NINR)

Collaborator

Trials
623
Recruited
10,400,000+

University of Miami

Collaborator

Trials
976
Recruited
423,000+

Orlando Health, Inc.

Collaborator

Trials
32
Recruited
15,100+

Published Research Related to This Trial

Over 80% of participants experienced nausea, disorientation, or oculomotor disturbances after using immersive virtual environment technology for 15 to 60 minutes, indicating a high risk of adverse effects.
12.9% of participants had to stop their exposure early due to these adverse effects, suggesting that designers can improve user safety by limiting exposure time and simplifying navigational controls.
What to expect from immersive virtual environment exposure: influences of gender, body mass index, and past experience.Stanney, KM., Hale, KS., Nahmens, I., et al.[2017]
Health-based games have the potential to serve as effective therapeutic interventions for chronic diseases, but there is currently a lack of robust evidence supporting their clinical use.
To enhance the efficacy and adoption of health games, a structured approach is needed, including the development of a global language for game design, multidisciplinary teams, specialized game engines, and rigorous trial methodologies to assess their clinical impact.
Precision gaming for health: Computer games as digital medicine.Kinross, JM.[2019]
In a study involving 80 adults aged 60 and older with newly diagnosed cancer, those using an electronic serious game reported more preventive behaviors against chemotherapy-induced nausea and vomiting (CINV) compared to a control group, who focused more on self-management strategies.
Participants found the serious game highly usable and acceptable, suggesting it could be an effective tool for oncology providers to help older adults manage treatment-related side effects at home.
Using Serious Games to Increase Prevention and Self-Management of Chemotherapy-Induced Nausea and Vomiting in Older Adults With Cancer.Wochna Loerzel, V., Clochesy, JM., Geddie, PI.[2021]

Citations

1.pubmed.ncbi.nlm.nih.govpubmed.ncbi.nlm.nih.gov/39357051/
Serious Gaming for Chemotherapy-Induced Nausea and ...Methods: This is a longitudinal randomized clinical trial. We will collect data from 500 older adults receiving cancer-related chemotherapy at ...
Serious Gaming for Chemotherapy-Induced Nausea and ...This is a longitudinal randomized clinical trial. We will collect data from 500 older adults receiving cancer-related chemotherapy at baseline ( ...
Serious Gaming for Chemotherapy-induced Nausea and VomitingThe purpose of this study is to examine the effectiveness of a technology-based intervention for managing nausea and vomiting in older adults with cancer.
Serious Gaming for Chemotherapy-induced Nausea and VomitingThe purpose of this study is to examine the effectiveness of a technology-based intervention for managing nausea and vomiting in older adults with cancer.
Award Information | HHS TAGGSSerious gaming for chemotherapy-induced nausea and vomiting in older adults with cancer: A randomized clinical trial · Award Number: R01NR020003 · ORGANIZATION: ...
Using a community advisory board to develop a serious ...Older adults undergoing treatment for cancer are at risk for serious complications such as chemotherapy-induced nausea and vomiting (CINV).
Protocol for a Randomized Clinical Trial (Preprint)Serious Gaming for Chemotherapy-Induced Nausea and Vomiting in Older Adults ... We will collect data from 500 older adults receiving cancer-related chemotherapy ...
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