Task Instructions for Motivation
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial aims to understand how people learn when they control their learning environment. Researchers will use a fun Game Show task, a motivational learning activity, to observe how motivation affects learning. It is designed for individuals with clear vision (20/40 or better) and who are generally healthy. Those with certain medical conditions or who use specific medications should not participate. This trial suits individuals comfortable with small spaces, as it might involve some imaging tests. As an unphased study, this trial offers a unique opportunity to contribute to groundbreaking research on learning and motivation.
Will I have to stop taking my current medications?
If you are taking medications that affect blood flow response and alertness, you will need to stop taking them to participate in this trial.
What prior data suggests that this Game Show Task is safe?
Research shows that game-based tasks can safely boost motivation. For instance, studies on "serious games"—designed for more than just fun—have found they can positively influence behavior and safety. These games often enhance focus and motivation without causing harm.
This trial uses a Game Show Task, a type of serious game. Research has not reported any specific safety concerns with this task. Additionally, it doesn't involve drugs or medical procedures, which typically lowers the risk of side effects. While researchers continue to study this task, existing research suggests it is generally well-tolerated.12345Why are researchers excited about this trial?
Researchers are excited about the "Game Show Task" because it explores how motivation can be influenced by a sense of agency in a unique experimental setup. Unlike traditional therapies or medications that target motivation through chemical or psychological intervention, this approach investigates motivation through interactive tasks that engage participants in a game-like environment. By examining how agency affects motivation, this trial could reveal new insights into boosting motivation without relying solely on drugs or standard behavioral therapies.
What evidence suggests that the Game Show Task is effective for motivation?
Studies have shown that game-based tasks can increase motivation. For example, one study found that competing in games improved performance on simpler tasks. Other studies noted that while badges and leaderboards didn't directly improve academic performance, they served as positive motivators. This suggests that elements like competition and scoring can make learning more engaging. In this trial, the Game Show Task aims to use these motivational elements to potentially enhance how people learn and explore new information.678910
Are You a Good Fit for This Trial?
This clinical trial is for individuals interested in how motivation affects learning. There are no specific inclusion or exclusion criteria provided, which suggests that the study may be open to a broad range of participants without strict health-related restrictions.Inclusion Criteria
Exclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Encoding Session
Participants engage in a Game Show task to manipulate agency and control their learning environment
Immediate Memory Test
Participants complete an immediate item-associative memory test after the encoding session
Delayed Memory Test
Participants complete a delayed item-associative memory test 24 hours after the encoding session
Follow-up
Participants are monitored for safety and effectiveness after the memory tests
What Are the Treatments Tested in This Trial?
Interventions
- Game Show Task
Find a Clinic Near You
Who Is Running the Clinical Trial?
Temple University
Lead Sponsor