80 Participants Needed

Task Instructions for Motivation

VP
Overseen ByVishnu P Murty
Age: 18 - 65
Sex: Any
Trial Phase: Academic
Sponsor: Temple University
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

Trial Summary

What is the purpose of this trial?

Study 1 will use a novel Game Show task, in which the investigators manipulate participant's agency to control their learning environment to specify unguided exploration.

Will I have to stop taking my current medications?

If you are taking medications that affect blood flow response and alertness, you will need to stop taking them to participate in this trial.

What data supports the effectiveness of the treatment Game Show Task for motivation?

Research shows that game-based therapy, like the Game Show Task, can make rehabilitation more engaging and enjoyable, which helps patients stay motivated and participate longer. Studies have found that incorporating game elements, such as rewards and interactive challenges, can increase interest and effort in therapy, suggesting that similar approaches could be effective in motivating patients.12345

How does the Game Show Task treatment differ from other treatments for motivation?

The Game Show Task treatment is unique because it uses game-based elements to enhance motivation, making the learning process fun and engaging. This approach differs from traditional methods by incorporating interactive and competitive elements, which can increase involvement and commitment.678910

Eligibility Criteria

This clinical trial is for individuals interested in how motivation affects learning. There are no specific inclusion or exclusion criteria provided, which suggests that the study may be open to a broad range of participants without strict health-related restrictions.

Inclusion Criteria

20/40 far acuity (either corrected or uncorrected)
In good medical health

Exclusion Criteria

History of head injury
Consumption of smoking and/or coffee 30 minutes prior to laboratory testing
Placement of a device contraindicated for magnetic resonance imaging including cardia pacemaker, aneurysm clip, cochlear implants, pregnancy, intra-uterine device, shrapnel, metal fragments in the eyes, neurostimulators
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Timeline

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Encoding Session

Participants engage in a Game Show task to manipulate agency and control their learning environment

1 session
1 visit (in-person)

Immediate Memory Test

Participants complete an immediate item-associative memory test after the encoding session

1 session
1 visit (in-person)

Delayed Memory Test

Participants complete a delayed item-associative memory test 24 hours after the encoding session

24 hours after encoding
1 visit (in-person)

Follow-up

Participants are monitored for safety and effectiveness after the memory tests

4 weeks

Treatment Details

Interventions

  • Game Show Task
Trial Overview The trial is testing how different task instructions can influence a person's motivation during a novel Game Show task. The focus is on understanding the impact of participant's control over their learning environment and unguided exploration.
Participant Groups
1Treatment groups
Experimental Treatment
Group I: MotivationExperimental Treatment1 Intervention
Trials in which participants are motivated by agency or not in a within-subjects design

Find a Clinic Near You

Who Is Running the Clinical Trial?

Temple University

Lead Sponsor

Trials
321
Recruited
89,100+

Findings from Research

In a study with 37 healthy participants, incorporating game design elements like 'operant conditioning' and 'scoring' in a classic game increased playtime and enjoyment, suggesting these features can enhance engagement in rehabilitation therapies.
The positive results from this formative study pave the way for future research to test these game design parameters with stroke patients, aiming to improve their motivation and interaction during therapy sessions.
Design Parameters in Multimodal Games for Rehabilitation.Shah, N., Basteris, A., Amirabdollahian, F.[2021]
Gamified interventions, which often use point systems as rewards, are prevalent in behavior change strategies, with 18 out of 21 reviewed studies incorporating some form of reward system.
While rewards like points and tangible items are common, their use may hinder the development of intrinsic motivation, suggesting a need for future research to better understand how these rewards affect long-term behavior change.
What's the Point?: A Review of Reward Systems Implemented in Gamification Interventions.Lewis, ZH., Swartz, MC., Lyons, EJ.[2022]
In a study of 124 post-stroke rehabilitation patients, those using telerehabilitation (TR) who performed poorly in video game-based therapy reported lower enjoyment of their activities, which is crucial for motivation and recovery.
However, patients in TR who adjusted their recovery goals despite low performance scores showed resilience, indicating that goal adjustment can help maintain motivation and satisfaction during rehabilitation.
The role of goal adjustment during rehabilitation from stroke.Cho, Y., Hamm, JM., Heckhausen, J., et al.[2022]

References

Design Parameters in Multimodal Games for Rehabilitation. [2021]
What's the Point?: A Review of Reward Systems Implemented in Gamification Interventions. [2022]
The role of goal adjustment during rehabilitation from stroke. [2022]
Z-DOC: a serious game for Z-plasty procedure training. [2022]
Mobile game-based virtual reality rehabilitation program for upper limb dysfunction after ischemic stroke. [2019]
The use of PowerPoint shareware for making Jeopardy!--type games in the teaching of psychology. [2015]
7.China (Republic : 1949- )pubmed.ncbi.nlm.nih.gov
[The development of a network game to prevent osteoporosis among adolescent females]. [2015]
Player involvement as a result of difficulty: An introductory study to test the suitability of the motivational intensity approach to video game research. [2023]
Games that teach: a practical approach. [2019]
10.United Statespubmed.ncbi.nlm.nih.gov
Intergroup Competition in Exergames: Further Tests of the Köhler Effect. [2018]
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