Task Instructions for Motivation

VP
Overseen ByVishnu P Murty
Age: 18 - 65
Sex: Any
Trial Phase: Academic
Sponsor: Temple University
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial aims to understand how people learn when they control their learning environment. Researchers will use a fun Game Show task, a motivational learning activity, to observe how motivation affects learning. It is designed for individuals with clear vision (20/40 or better) and who are generally healthy. Those with certain medical conditions or who use specific medications should not participate. This trial suits individuals comfortable with small spaces, as it might involve some imaging tests. As an unphased study, this trial offers a unique opportunity to contribute to groundbreaking research on learning and motivation.

Will I have to stop taking my current medications?

If you are taking medications that affect blood flow response and alertness, you will need to stop taking them to participate in this trial.

What prior data suggests that this Game Show Task is safe?

Research shows that game-based tasks can safely boost motivation. For instance, studies on "serious games"—designed for more than just fun—have found they can positively influence behavior and safety. These games often enhance focus and motivation without causing harm.

This trial uses a Game Show Task, a type of serious game. Research has not reported any specific safety concerns with this task. Additionally, it doesn't involve drugs or medical procedures, which typically lowers the risk of side effects. While researchers continue to study this task, existing research suggests it is generally well-tolerated.12345

Why are researchers excited about this trial?

Researchers are excited about the "Game Show Task" because it explores how motivation can be influenced by a sense of agency in a unique experimental setup. Unlike traditional therapies or medications that target motivation through chemical or psychological intervention, this approach investigates motivation through interactive tasks that engage participants in a game-like environment. By examining how agency affects motivation, this trial could reveal new insights into boosting motivation without relying solely on drugs or standard behavioral therapies.

What evidence suggests that the Game Show Task is effective for motivation?

Studies have shown that game-based tasks can increase motivation. For example, one study found that competing in games improved performance on simpler tasks. Other studies noted that while badges and leaderboards didn't directly improve academic performance, they served as positive motivators. This suggests that elements like competition and scoring can make learning more engaging. In this trial, the Game Show Task aims to use these motivational elements to potentially enhance how people learn and explore new information.678910

Are You a Good Fit for This Trial?

This clinical trial is for individuals interested in how motivation affects learning. There are no specific inclusion or exclusion criteria provided, which suggests that the study may be open to a broad range of participants without strict health-related restrictions.

Inclusion Criteria

20/40 far acuity (either corrected or uncorrected)
In good medical health

Exclusion Criteria

History of head injury
Consumption of smoking and/or coffee 30 minutes prior to laboratory testing
Placement of a device contraindicated for magnetic resonance imaging including cardia pacemaker, aneurysm clip, cochlear implants, pregnancy, intra-uterine device, shrapnel, metal fragments in the eyes, neurostimulators
See 4 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Encoding Session

Participants engage in a Game Show task to manipulate agency and control their learning environment

1 session
1 visit (in-person)

Immediate Memory Test

Participants complete an immediate item-associative memory test after the encoding session

1 session
1 visit (in-person)

Delayed Memory Test

Participants complete a delayed item-associative memory test 24 hours after the encoding session

24 hours after encoding
1 visit (in-person)

Follow-up

Participants are monitored for safety and effectiveness after the memory tests

4 weeks

What Are the Treatments Tested in This Trial?

Interventions

  • Game Show Task
Trial Overview The trial is testing how different task instructions can influence a person's motivation during a novel Game Show task. The focus is on understanding the impact of participant's control over their learning environment and unguided exploration.
How Is the Trial Designed?
1Treatment groups
Experimental Treatment
Group I: MotivationExperimental Treatment1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

Temple University

Lead Sponsor

Trials
321
Recruited
89,100+

Published Research Related to This Trial

In a study of 124 post-stroke rehabilitation patients, those using telerehabilitation (TR) who performed poorly in video game-based therapy reported lower enjoyment of their activities, which is crucial for motivation and recovery.
However, patients in TR who adjusted their recovery goals despite low performance scores showed resilience, indicating that goal adjustment can help maintain motivation and satisfaction during rehabilitation.
The role of goal adjustment during rehabilitation from stroke.Cho, Y., Hamm, JM., Heckhausen, J., et al.[2022]
In a study with 37 healthy participants, incorporating game design elements like 'operant conditioning' and 'scoring' in a classic game increased playtime and enjoyment, suggesting these features can enhance engagement in rehabilitation therapies.
The positive results from this formative study pave the way for future research to test these game design parameters with stroke patients, aiming to improve their motivation and interaction during therapy sessions.
Design Parameters in Multimodal Games for Rehabilitation.Shah, N., Basteris, A., Amirabdollahian, F.[2021]
The safety game implemented for staff training has proven to be highly effective, with participants finding it enjoyable and engaging, which enhances their motivation to learn safety procedures.
Although preparation for the game took longer than traditional lectures, it allows for immediate application of knowledge and provides valuable feedback, making it a beneficial teaching method for safety training.
Games that teach: a practical approach.Wolkenheim, BJ., Westdorp, J.[2019]

Citations

The Motivational Power of Levels and High Scores ...In this article, we reported the results of two experiment studies carried out to examine the effects of various progression-based game elements on users' ...
Studying the Effect of a Competitive Game Show in ...In this paper we investigate how competition among tutees in the context of learning by teaching affects tutors' engagement as well as tutor learning.
Impact of rewards on cognitive game performanceA key result was that peer competition motivated better performance in easy, but not difficult tasks.
Comparing the effectiveness of badges and leaderboards ...Badges and leaderboards did not affect participants' academic performance; however, most students approached them positively as motivational tools.
Effects of scripting on dialogues, motivation and learning ...The data showed that the participants' appraisals for game interest and challenge was virtually unaffected by their gameplay during the ...
The power of competition: Effects of social motivation ...The different results from these two experiments suggest that competition can improve attention in a physical effort task, yet caution the use of competition ...
Could Gameplay Data of Games with a Purpose Assist in ...Focusing on improved risk management, organizational managers can utilize data collected by these games as metrics for monitoring and ...
Check or reject? Trust and motivation development in app- ...Fire safety training increases users' perceived trustworthiness of the app, trust, motivation to act, behavioural intentions, actual use of the app, checking ...
Effectiveness of Serious Games for Safety TrainingThis study contributes to the body of knowledge on serious games by focusing on behavioral change to improve safety through the use of verbal ...
Motivating Survey Compliance: Game Play Study 1 | ...A phase of research to describe clinical trials that focus on the safety of a drug. They are usually conducted with healthy volunteers, and the goal is to ...
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