70 Participants Needed

Virtual Reality for Hip Pain

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Overseen ByJasmine galloway, BS
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: Cedars-Sinai Medical Center
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

Trial Summary

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications. It focuses on using virtual reality alongside standard pain management, which includes opioids and a local block, so it's likely you can continue your current medications.

What data supports the effectiveness of the treatment Immersive Virtual Reality for hip pain?

Research shows that virtual reality (VR) can help reduce pain by providing relaxation and distraction, which may decrease the need for pain medications like opioids. Studies have found that immersive VR significantly reduces pain in various conditions, suggesting it could be effective for managing hip pain as well.12345

Is virtual reality generally safe for managing pain?

Virtual reality (VR) has been used in various studies to manage both acute and chronic pain, and while it shows promise in reducing pain, few studies have specifically examined its safety. However, the available research suggests that VR is generally safe, with no major adverse events reported, though more research is needed to fully understand its safety profile.26789

How does the virtual reality treatment for hip pain differ from other treatments?

Virtual reality (VR) is unique because it uses computer simulations to help manage pain without medication. Unlike traditional treatments that often rely on drugs, VR offers a non-drug approach that can be used alongside other therapies to enhance pain relief.24101112

What is the purpose of this trial?

1. The purpose of the research is to assess the efficacy of postoperative immersive virtual reality (iVR) compared to a standard multimodal pain regimen including opioids and a local block on acute postoperative pain management following hip arthroscopy2. The primary research procedures are medical record review for demographic information, head-mounted immersive virtual reality experience in PACU, and pre-operative and post-operative surveys3. The study will enroll adult patients of all ages undergoing elective hip arthroscopy procedures for any diagnosis

Research Team

KL

Karen Ladnier, MS

Principal Investigator

Cedar -Sinai Kerlan jobe orthopedic institute

Eligibility Criteria

This trial is for adults of any age who have hip pain due to a condition that hasn't improved with non-surgical treatments. They must be scheduled for their first elective hip arthroscopy and willing to complete questionnaires before and after the surgery.

Inclusion Criteria

My hip condition did not improve with non-surgical treatments.
I am 18 or older with a hip condition.
I am scheduled for a first-time, planned hip surgery for my hip condition.
See 1 more

Exclusion Criteria

Do not complete pre-operative and post-operative questionnaires
Pregnant women
Prisoners
See 5 more

Timeline

Screening

Participants are screened for eligibility to participate in the trial

1 week
1 visit (in-person)

Pre-operative

Participants are consented, fill out pre-operative questionnaires, and are randomized into control or iVR therapy group

1 day
1 visit (in-person)

Operative and Post-operative

Participants undergo hip arthroscopy, receive local field block, and iVR therapy in PACU. Pain, anxiety, and nausea are assessed.

1 day
1 visit (in-person)

Follow-up

Participants complete post-operative questionnaires and are monitored for pain management effectiveness

3 weeks
1 visit (in-person)

Treatment Details

Interventions

  • Immersive Virtual Reality
  • Standard pain management regimen
Trial Overview The study is testing if using immersive virtual reality (iVR) after hip surgery can better manage pain compared to standard methods like opioids and local anesthesia. Participants will use a head-mounted iVR device in the post-anesthesia care unit.
Participant Groups
2Treatment groups
Experimental Treatment
Active Control
Group I: Standard regimen +iVR GroupExperimental Treatment2 Interventions
postoperative iVR therapy in addition to the standard multimodal pain regimen (including a preoperative local field block
Group II: Standard regimenActive Control1 Intervention
hip arthroscopy patients who receive only the standard regimen (including field block) in the acute postoperative ambulatory setting

Find a Clinic Near You

Who Is Running the Clinical Trial?

Cedars-Sinai Medical Center

Lead Sponsor

Trials
523
Recruited
165,000+

Findings from Research

In a study of 106 adults recovering from hip arthroplasty, the use of virtual reality for relaxation and distraction did not significantly reduce postoperative pain or opioid consumption compared to a control group watching nature films.
The results showed no meaningful differences in pain scores or opioid requirements, indicating that the virtual reality program tested may not be an effective analgesic intervention in this context.
Virtual Reality Distraction for Reducing Acute Postoperative Pain After Hip Arthroplasty: A Randomized Trial.Araujo-Duran, J., Kopac, O., Montalvo Campana, M., et al.[2023]
A systematic review of 122 randomized controlled trials involving 9,138 patients found that virtual reality (VR) significantly reduces pain, with a standardized mean difference of -0.65, indicating a strong effect across various types of pain, including acute, chronic, and procedural.
The effectiveness of VR in pain management was particularly notable in younger patients and those experiencing moderate to severe pain, suggesting that VR could be a valuable tool for these groups, although the studies showed considerable variability and moderate to high risk of bias.
Effect modifiers of virtual reality in pain management: a systematic review and meta-regression analysis.Lier, EJ., de Vries, M., Steggink, EM., et al.[2023]
In a study involving 103 hospitalized patients, both standard animated CGI VR and Video Capture VR significantly reduced pain by about 50% compared to a waitlist control group, with effects maintained at follow-up.
While both VR types were equally effective in pain reduction, patients found Video Capture VR to be more realistic and enjoyable, suggesting it may enhance the overall experience of pain management.
Nonpharmacologic Pain Management Among Hospitalized Inpatients: A Randomized Waitlist-Controlled Trial of Standard Virtual Reality (CGI VR) Versus Video Capture VR (360 degrees 3D/Stereoscopic Video Capture VR).Powers, MB., Carl, E., Levihn-Coon, A., et al.[2023]

References

Virtual Reality Distraction for Reducing Acute Postoperative Pain After Hip Arthroplasty: A Randomized Trial. [2023]
Effect modifiers of virtual reality in pain management: a systematic review and meta-regression analysis. [2023]
Nonpharmacologic Pain Management Among Hospitalized Inpatients: A Randomized Waitlist-Controlled Trial of Standard Virtual Reality (CGI VR) Versus Video Capture VR (360 degrees 3D/Stereoscopic Video Capture VR). [2023]
Virtual Reality interventions for acute and chronic pain management. [2020]
Scientific evidence for the effectiveness of virtual reality for pain reduction in adults with acute or chronic pain. [2018]
The State of Science in the Use of Virtual Reality in the Treatment of Acute and Chronic Pain: A Systematic Scoping Review. [2023]
Case Report: Virtual Reality Analgesia in an Opioid Sparing Orthopedic Outpatient Clinic Setting: A Case Study. [2021]
A Systematic Review of Virtual Reality Therapeutics for Acute Pain Management. [2023]
The Impact of Virtual Reality on Chronic Pain. [2022]
Global Scientific Trends in Virtual Reality for Pain Treatment From 2000 to 2022: Bibliometric Analysis. [2023]
Adjunct Digital Interventions Improve Opioid-Based Pain Management: Impact of Virtual Reality and Mobile Applications on Patient-Centered Pharmacy Care. [2022]
12.United Statespubmed.ncbi.nlm.nih.gov
Virtual Reality as a Clinical Tool for Pain Management. [2018]
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