250 Participants Needed

Mixed Reality for Learning Empathy

(Empathy Trial)

TC
Overseen ByThomas Caruso, MD, PhD
Age: 18+
Sex: Any
Trial Phase: Academic
Sponsor: Stanford University
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

Trial Summary

What is the purpose of this trial?

This is a quantifiable study evaluating the ability of a mixed reality (MR), immersive simulation experience to evoke empathy in anesthesiology trainees. Quantitative methodologies will be employed using standardized questionnaires including the The Jefferson Scale of Physician Empathy for Health Professions Students, (HP-version). Trainees will assess their preliminary, baseline empathy using the Jefferson Scale and after the simulation and debrief, will reassess empathy scores, once again using the Jefferson Scale. A satisfaction survey to assess simulated patient embodiment as a valuable exercise and contributor to empathy education curriculum.

Do I need to stop my current medications for this trial?

The trial information does not specify whether you need to stop taking your current medications.

What data supports the effectiveness of the treatment Mixed Reality (MR) for learning empathy?

Research shows that virtual reality, a component of mixed reality, can help people experience situations from another person's perspective, which has been found to improve empathy and understanding in medical students and healthcare providers.12345

Is mixed reality safe for use in educational settings to teach empathy?

The studies on mixed reality in educational settings, such as simulating patients for medical training, show that it is generally accepted and usable, with no reported safety concerns. Participants found the experiences believable and beneficial for learning, indicating that mixed reality is safe for these purposes.26789

How does the Mixed Reality treatment for learning empathy differ from other treatments?

The Mixed Reality treatment for learning empathy is unique because it uses virtual reality to create immersive experiences where participants can 'walk in someone else's shoes' through body ownership illusions, enhancing empathy by allowing individuals to experience different perspectives firsthand.1011121314

Eligibility Criteria

This trial is for anesthesiology trainees who are interested in using immersive mixed reality (MR) simulations to potentially enhance their empathy towards patients with learning difficulties. There's no specific exclusion criteria provided, so it seems open to all trainees willing to participate.

Inclusion Criteria

I work or volunteer at Lucile Packard Children's Hospital Stanford / Stanford Health Care and am over 18.

Exclusion Criteria

History of severe motion sickness
I am currently experiencing nausea.
I am uncomfortable wearing a ~7 pound vest.
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Timeline

Screening

Participants are screened for eligibility to participate in the trial

1 week

Simulation and Assessment

Participants undergo a mixed reality simulation to evoke empathy and complete pre- and post-simulation empathy assessments using the Jefferson Scale.

1 day
1 visit (in-person)

Follow-up

Participants complete satisfaction and usability surveys immediately after the simulation.

immediately after simulation

Treatment Details

Interventions

  • Mixed Reality (MR)
Trial Overview The study tests whether a mixed reality simulation can increase empathy in anesthesiology students. Empathy levels are measured before and after the simulation using the Jefferson Scale of Physician Empathy. The experience includes a debriefing session and participants will also complete a satisfaction survey.
Participant Groups
1Treatment groups
Experimental Treatment
Group I: Mixed Reality GroupExperimental Treatment1 Intervention
Trainees will be wearing a headset displaying holograms of Intensive Care Unit (ICU) monitors with vital signs, including arterial line and central venous line waveforms, intravenous access lines, in addition to a cardiac defibrillator. Participants will conduct a self-assessment of empathy before the embodiment simulation and after the simulation debriefing.

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Who Is Running the Clinical Trial?

Stanford University

Lead Sponsor

Trials
2,527
Recruited
17,430,000+

Findings from Research

A review of seven studies involving 485 carers indicates that Virtual Reality (VR) can effectively elicit empathetic behavior in healthcare providers, supporting its use in training and development.
Despite the positive findings, all studies had a moderate to high risk of bias, highlighting the need for future research with larger, well-designed randomized controlled trials to identify the most effective VR experiences for fostering empathy.
Virtual Reality as a Tool for Eliciting Empathetic Behaviour in Carers: An Integrative Review.Brydon, M., Kimber, J., Sponagle, M., et al.[2021]
A pilot study using virtual reality (VR) allowed first-year medical students to experience the perspective of patients with terminal illnesses, leading to increased comfort in discussing end-of-life issues and a deeper understanding of patient experiences.
The immersive VR experience significantly enhanced students' empathy towards patients and their families, suggesting that VR could be an effective tool for improving empathy and clinical skills in medical education.
A Pilot Study of the Impact of Virtually Embodying a Patient with a Terminal Illness.Elzie, CA., Shaia, J.[2022]
The cine-VR diabetes training program was feasible and well-received by health professional students, with all 92 participants completing the training without any reported technological difficulties or adverse events.
Post-training assessments showed significant improvements in cultural self-efficacy, diabetes attitudes, and empathy, indicating that this innovative training method could enhance the understanding and care of patients with diabetes among future healthcare providers.
Feasibility of a Cinematic-Virtual Reality Training Program for Health Professional Students: A Single-Arm Pre-Post Study.McCalla, MM., Jones, D., Grice, R., et al.[2023]

References

Virtual Reality as a Tool for Eliciting Empathetic Behaviour in Carers: An Integrative Review. [2021]
A Pilot Study of the Impact of Virtually Embodying a Patient with a Terminal Illness. [2022]
Feasibility of a Cinematic-Virtual Reality Training Program for Health Professional Students: A Single-Arm Pre-Post Study. [2023]
Virtually Walking in a Patient's Shoes-the Path to Empathy? [2021]
Immersive virtual reality simulated learning environment versus role-play for empathic clinical communication training. [2022]
Applying mixed reality to simulate vulnerable populations for practicing clinical communication skills. [2013]
Mixed reality humans: evaluating behavior, usability, and acceptability. [2019]
Innovative Use of Virtual Reality to Facilitate Empathy Toward Older Adults in Nursing Education. [2023]
Augmented Reality Education Experience (AREduX): An Augmented Reality Experience and Experiential Education Medium to Teach Empathy to Healthcare Providers and Caregivers of Persons Living With Dementia. [2023]
Body swapping with a Black person boosts empathy: Using virtual reality to embody another. [2021]
EEVEE: the Empathy-Enhancing Virtual Evolving Environment. [2020]
Learning Empathy Through Virtual Reality: Multiple Strategies for Training Empathy-Related Abilities Using Body Ownership Illusions in Embodied Virtual Reality. [2023]
Increasing awareness and empathy among university students through immersive exercises - testing of the virtual reality application: A pilot study. [2023]
14.United Statespubmed.ncbi.nlm.nih.gov
"Walking in Their Shoes": The effects of an immersive digital story intervention on empathy in nursing students. [2022]
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