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Mightier Online Gameplay for Disruptive Behaviors
Study Summary
This trial is testing whether playing a biofeedback video game at home can help improve children's in-school and at-home behaviors.
- Disruptive Behaviors
- Emotional Regulation
- Problem Behavior
- Irritability
Eligibility Criteria
Inclusion Criteria
You may be eligible if you check “Yes” for the criteria belowTimeline
Treatment Details
Study Objectives
Outcome measures can provide a clearer picture of what you can expect from a treatment.Trial Design
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Who is running the clinical trial?
Frequently Asked Questions
Are there presently opportunities for individuals to enroll in this clinical investigation?
"According to clinicaltrials.gov, this particular medical trial is not currently recruiting patients. Initially posted on February 28th 2022 and last updated on June 8th 2022; while it may be suspended at the moment, there are 124 other trials that are still open for enlistment."
Does this medical experiment accommodate people aged 55 and above?
"This trial's enrolment parameters specify that individuals must be between 6 and 11 years old. There are 63 studies for those below the age of majority, while 65 trials exist to accommodate participants above 65."
What are the qualifying criteria for participation in this research project?
"This study is in search of 43 individuals between 6 and 11 years old who exhibit problematic behavior. The main requirements for participation are that the participant must be within this age range at time of screening, presently attending a school away from home, and have no plans to transition schools or classes throughout the duration of 8 weeks."
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